Since the devs asked for more constructive feedback, I will try to make things more clear. I already submitted a ticket and stuff (was told in chat to do so), but since it’s not just about playability issue, I will post here clearly.
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The troop art is fit for a beautiful, colorful fantasy game. Their rims, the colors of the game, fit together with that perfectly. The new look, with the new borders, doesn’t fit at all. Also the art is smaller. This is not a beautiful, playful look anymore. This game never took itself too seriously, with all the descriptions and I loved that. The UI doesn’t reflect any of it anymore. This is my main gripe with the aesthetics. I loved my troops, the characters behind them introduced in the storylines, but now it all “lacks life” as it’s just another TCG, basically. The game was so vibrant.
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Readability. I am visually impaired - I said that before - and I now cannot play anymore. This is not a “get used to something, people don’t like change” thing. I literally cannot see anymore. I am partially blind and have red-green vision problems. The numbers in battle are unreadable. That goes for life/armor and damage done. Green is basically zero visibility for me, white and yellow are visible with some luck (depends on troop art background). Damage is, given how quickly the numbers fade, invisible. This is not a “gut reaction” that will fade when settling in - it’s not like my eyes will get better. I am literally unable to play the game.
Also I cannot see the stars on my kingdom anymore. I see a white dot. And rarity is basically unrecognizeable for me as well - before the border had, based on rarity, a different design, it was big and all around the troop. Now? Not very visible when part of your field of vision is blocked and the tiny border is in that… -
I find the motivation lowered by the new design. Like, if I could play, I would not feel as motivated anymore to gain more of a troop because the visual change in design when ascending is low. It was so rewarding to see the big border change design and color when upgrading from one rarity to another. Now there’s like no change. And if I cannot even see the border, I don’t even know if my opponent is a cool dude who plays since forever and has worked on his cards a lot or not. Sure, I see in stats, but it’s like catching a shiny Pokemon - it just feels good to get a visual reward, you know?
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I do like, however, the new chat. That is one thing I can read better now.
I also love the new search functions and how we select from a dropdown list now, which makes selecting kingdoms faster. If, you know, I could actually see things and select what I wanted, I would be so much faster now. -
The extra screens are so unneccessary. Why do I have to click an extra button to see the status increases the difficulties give? (Warlord and so on) Or my bonuses?
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Also my hero is so small… why even bother buying the weak armors when there’s no visual admiring them anymore?
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I love the other things in the patch. Well, reading them. The Wisp nerf sounds good and all that. I cannot play to test it out because again, I cannot see. But they do read nicely and it was about time.
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All the scrolling when clicking on a kingdom and seeing the options is unneeded. It was great with the buttons before!
I agree with the people who ask to not fix the new design, use the old design. I want to reiterate: Your game was one of the best games for people with visual problems because it was colorful, things were easily visible and big (both buttons and the beautiful troop art). Now your game is unplayable with visual disabilities and I don’t understand why you would do that. Please, just give me back the old UI. I am even willing to spend more money on the game to use it. I love this game so much and this is not an issue of getting used to change - this is an issue of making a game perfect for people with disabilities unplayable all of sudden. I am sitting here and am literally in shock because I suddenly cannot play the game I spent hours upon hours and which was a part of my daily life anymore.