I hope it get fixed today… can’t do guild wars on tablet, because it keeps crashing…
Can’t do GW on pc, as I have a huge disadvantage.
Lose lose…
I hope it get fixed today… can’t do guild wars on tablet, because it keeps crashing…
Can’t do GW on pc, as I have a huge disadvantage.
Lose lose…
(Just be aware that it is nearly EOD Friday here in Australia. There might be a fix out over the weekend, but it’s much more likely to happen on Monday.)
Minor Nit - change in behavior (PC)
Ascending from Epic to Legendary - arrow for number to sacrifice used to do by 5s when you were going to Legendary. (And Mythic used to do by 10)
Now Epic to Legendary and Legendary to Mythic adds to sacrifice 1 at a time.
If you press back on the button it will auto show you the highest ascension.
Not sure what you mean but I can’t get anything but 'adding 1 at a time sacrifice at a time with either arrow. (Legendary to Mythic the same…can you imaging clicking 100 times???)
she means the other arrow, the one on the left. push that one once, and it takes it to the the max ascension.
AHHHHHH
If you already have started - it only goes back by 1.
You have to exit and re-enter the Ascend dialog. Good idea btw, but that’s not very intuitive.
Noticed this earlier, but wasn’t able to post before:
Something is definitely very wrong with the end of battle screen souls count. Necromancy trait seems to be working as expected during battle, but the final number doesn’t make any sense.
I think this may have started with 3.0.5, but maybe it was broken earlier than that.
In every test I did, not only was the end of battle souls number incorrect compared to past results and my expectations, I could not figure out any way to make the math work out to the result on the screen. However, it wasn’t random. Given the same input of Necromancy traits, troop survival, number of enemy troops killed, and bonus souls earned, the result was the same. But the effective multiplier between the in-battle souls counter and the end result counter was not consistent across different inputs.
Here’s a list of ratios I’ve seen (first number is the count during battle, and the second number is at the victory/defeat screen), with death knight armor (100%), 45% from guild sentinel:
Max difficulty (+125%), 2/2 necro troops surviving (expected ratio 3.7x)
8 → 33 (4.125x)
30 → 130 (4.33x)
52 → 218 (4.2x)
Base difficulty (+0%), 2/2 necro troops surviving (expected ratio 2.45x):
8 → 22 (2.75x)
52 → 145 (2.79x)
74 → 196 (2.65x)
Base difficulty (+0%), 1/2 necro trait troops surviving (expected ratio 2.45x):
30 → 56 (1.87x)
52 → 96 (1.85x)
80 → 176 (2.2x)
Base difficulty (+0%), 0/2 necro trait troops surviving (expected ratio 2.45x):
44 → 54 (1.23x)
74 → 91 (1.23x)
Base difficulty (+0%), 1/1 necro trait troops surviving (expected ratio 2.45x):
55 → 135 (2.45x) - as expected
Base difficulty (+0%), 0/1 necro trait troops surviving (expected ratio 2.45x):
22 → 37 (1.68x)
54 → 88 (1.63x)
Base difficulty (+0%), no necro trait troops (expected ratio 2.45x):
40 → 98 (2.45x) - as expected
I’ve tried every which way to tweak the formula to make it work out, but I can’t find a pattern. It’s so strange…
Aww, i hope you will change your mind.
i dont see any necessity in giving more mana to the gem spammers when they flood the boars with 4+ matches
its just one more nail to the coffin of not-fun aspect of console gameplay, i think
if you summarise it:
-explode more mana
-4+ more mana
-more mana from spawned gems not overwriting each other
-more cascades
-better ai choices
it sure does look like much more mana = not so much fun
Running some tests of my own, though will take a little bit. Just checking, do you have any VIP levels? And is 240% what it says below your hero on the world map?
The fact that it matters whether or not a necro troop survives to the end should in and of itself be classed as a bug. It was like this a brief time on PC/Mobile after necromancy was changed before being very deliberately changed to where surviving necro troops didn’t matter, only starting necro troops did. I’ve seen scattered reports of incorrect soul counts multiple times from in console specific threads, guess it never got fixed.
As for what I think is going on here, I’m thinking necromancy stacks additively with itself for the counter display and multiplicatively when considered after battle. They also appear to be rounding at every step.
For example:
Max difficulty (+125%), 2/2 necro troops surviving (expected ratio 3.7x)
8 displayed = 4 souls base generated (kills only)
4 * 1.5 = 6 (first necro activates)
6 * 1.5 = 9 (second necro activates)
9 * 3.7 = 33.3 (post battle bonus - rounded down)
30 displayed = 15 souls base generated, 2x necro
15 * 1.5 = 22.5 (rounded up)
23 * 1.5 = 34.5 (rounded up)
35 * 3.7 = 129.5 (rounded up)
52 displayed = 26 souls generated base, 2x necro
26 * 1.5 = 39
39 * 1.5 = 58.5 (rounded up)
56 * 3.7 = 218.3 (rounded down)
Base difficulty (+0%), 1/2 necro trait troops surviving (expected ratio 2.45x):
30 = 15 base souls generated
15 * 1.5 = 22.5 (rounded up)
23 * 2.45 = 56.35 (rounded down)
Didn’t bother doing the rest, but this seems to be what is happening.
For consistency’s (and simplicity’s) sake, it should be moved back to Necromancy being a pre-battle trigger and have the number on the counter in battle times your combined difficulty/armor/VIP multiplier is the number of souls you earn.
Edit: Nothing to see here. Posted a UI request in this thread because I didn’t realize there was a separate thread for that.
Hello @Svaldan this thread is for bugs and issues. Please discuss UI requests here.
Oops, sorry, will add my comment there
Mobile crashed today when I was doing GW, black screen, so I lost a match. Sony Xperia Compact Z1. Holy God and the Divines HOW ANNOYPHNG
anyone else getting lower amount of tributes since this so called “update” or just me?
Another bug: I ascended a card (hit mouse button to the left then to the right) and all the buttons disappeared, then I hit Esc. Then the whole screen went black. Had to force quit the game (Alt + F4).
Please give us the OLD GoW BACK
Well, It is not only you. I have been collecting data for 4 days and I can say that in my case I am receiving tribute from less kingdoms.
I did similar check few weeks ago (at the time when I received tribute from 14 kingdoms) and the average was tribute from 8 kingdoms (average from 48 collections).
The average from last 4 days is 6 (35 collections).
I know it is not a huge sample but stil…
I’m not sure if this has already been addressed; I scanned through this thread and didn’t see it, might have missed it but…
(PC) I don’t know if it’s any spell that reorders troops, but I’ve got a Dust Devil in right now, and in a number of games now, enemy troops aren’t reordering when I cast Dervish, but the game still somehow thinks they have. So, when I match skulls, I’ll attack the second enemy troop. If I try to use a spell that allows you to choose the target, it’ll cast the spell on a different troop. Which makes end game a little tough (or impossible, if I end up losing the devil) because the enemy will only have (what looks like) the second troop left but if I target it with a spell, it’ll cast to an empty slot and nothing happens. And I can’t target an empty slot in hopes of hitting the phantom enemy card that I can actually see in the second slot. Just gotta with for the right skulls to fall and hope the enemy doesn’t get enough mana to cast on me.
May have made that a bit wordy, sorry.
Having 2 Kraken on my team and one gets entangled. Match-4s and 5s only deal 4 damage to all enemies now instead of 6 (=2*3). Havent tested with single Kraken but it appears that the dmg on match-4s and 5s gets reduced to 1 when Kraken is entangled. Not sure if it was like that before 3.0.5. or working as intended (which would be odd).