So basically I’m a little skeptical that the cause is a direct result of 4x speed introduction.
Fact is most late game players use it to knock out minimums and are spending a lot less time in game. High turnover of endgame players since introduction of guild wars then unity and now perceived shortcomings of 3.1 patch.
While the overall population has increased the ratio of new players to longterm players has changed dramitcally.
My conclusion is this is the biggest factoring towards increase in total gold generated is newer players vs older players ratio due to the current PvP formula generate 2-3x as much gold as late game players over the course of the same amount of time spent in game.
I’m hoping the raw gem reduction in basic tasks and removal in legendary tasks are revisited soon. These are immensely unpopular moves to late game players. While I’ve had a fairly easy time with my guilds turnover given we are GW optional,0-2 weekly since GW introduction. This has been a very bad week on us and perceptually more so for other top guilds. Its hard to keep up with. When top 50 guilds are perpetually turning over greater than 10% of their players weekly, these are not people leaving for better guilds as much as just leaving the game altogether.