2026 Jan - June Roadmap

Originally published at: 2026 Jan – June Roadmap – Gems of War

Happy New Year, adventurers!  Hope the holiday season treated you all well, and getting your sleeping habits readjusted to return to work life was only mildly difficult, haha.  To start off the new year, we wanted to share with you a small top-level overview of the first 6 months of major events. As always, everything…

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LR Pan’s Vale… yet another Yellow Kingdom. :sweat_smile:

Does this include the upper paths like the Exalted Path? because if so.. oh boy.

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Kingdom restrictions are still a bad idea for Guild Wars, even if those two kingdoms happen to be decent.. Wild Plains and Silverglade were not.

Should stick to just color restrictions and race restrictions. Leave kingdoms out.

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Would we be correct to assume that Astral Spire is some sort of paid pass?

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I really hope those massive gems indicate the Guild Wars defence Keep Colour is going to be fixed for each month, and then rotate through the 6 months. Fingers crossed.

Is this the third or fourth time they’ve completely redone the introduction to the game to make it easier for new players? Are new players not sticking around? Is there some reason they don’t want to keep playing, perhaps? Hmmmmm, interesting. :face_with_raised_eyebrow:
Maybe engage more with the players and you’d know how to keep them, without having to keep redoing the same starting area of the game?

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It’s apparent that the developers do not read our feedback. Kingdom restrictions are just…horrible for Guild Wars. Like I suggested numerous times before, just rotate the six color restrictions (and maybe the keeps too just for variety) and stop spinning a wheel to choose restrictions. We hold our breath and then think about how we are going to fight the :green_circle: keep META all-the-time before we get utterly annihilated.

You could lucky, sure. But you could also fall behind, and the battle is over before it even starts. Most kingdoms do not have a reliable way to cleanse or bless to fight the Elementalist 4+ gem matches, and it’s probably one of the biggest problems with Guild Wars right now. Zaejin can fight against it, (as long as Orpheus medals cleanse off the snap freeze, and you don’t get hit with a bad cascade or starting board that results in the enemy getting a 4+gem match).

But Guild Wars feel like artificial luck, and the old style of fighting with your empowered troops and fighting against books felt more…strategic, but it’s hard to put into words. It’s a circus out there…

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The problem with rotating the 6 colours, without any troop restrictions are.

Stella, Chrys and the new dragon Daemon.

If everyone is gonna use these dragons every GWs , then why have guild wars.

Yes wild plains was the worst yet.

But if rather some bad kingdoms, than no one thinking and just doing the same dragon teams.

It’s just brain-dead :face_with_symbols_on_mouth:

It’s kinda wild how often it’s changed :joy: An important part of the game, to be sure, though I too wonder if they’re struggling to retain newbies.

Good news is that Astral Spire (RIP Bastions) seems to be a new and interesting concept for mid-end game players. Excited to see this!

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