Technically yes, because you set the bar too low. That’s on you.
From the older incident:
A statement which is both very reasonable, and also occasionally very dangerous. The way I personally see it – first, factors which weigh for a ban include:
- Is the bug repeatable, and what does that say about people triggering it multiple times?
- Is the bug difficult to trigger “by accident”, and what does that say about people triggering it at all?
- What, precisely, is the advantage gained by exploiting the bug?
Of course, invert the above points to get factors that weigh against a ban:
- Bugs that can only happen once
- Bugs that happen so readily it’s more difficult to avoid accidentally triggering them
For this case specifically I agree. Whenever one of these weekly quotas pops up, any time you “Collect Rewards” it collects all of the rewards up to your reward level – it is not possible to collect certain rewards and ignore others. This means that everyone who completed all tiers early (whether or not they scouted out the reward ladder) and collected ANY rewards at all was unable to avoid being issued 13k Shiny Keys.
Two words: server logs.
Ideally (which we can’t confirm), the logs are extensive enough to record every specific drop from every chest opened by every player, which means a targeted query of the server logs should be able to reveal who was issued 13k in Shiny Keys and who subsequently spent them. Once they know what the drops were, they can issue the equivalent reverts on the database. (Which may sound familiar to anyone with git experience.)