Gouki
February 9, 2016, 7:12pm
144
yonizaf:
That only means you came too late to the party. Apparently before his nerf TSO was indeed a game breaker:
I was around, and it was seriously dull playing PVP at the highest levels. The Silent Goit was in every enemy team - you had to use it to be competitive - whoever cast Hush first was likely to win - pretty easy to recharge him before the enemy recovered. I did feel (and still do) that the changes were a little harsh - the spell change is sound - but the stat changes I feel left him a little too weak. Hilariously, I understand that many players rage-quit the game after this long-expected, and much-needed, balance change.
Since then there was another reason added why TSO is even less of a problem. With the boost to stats, skull damage is now much more important than spell damage, and silence can’t protect you from that. I have won multiple PVP matches without even firing a spell once.
For the exact same reason you would think entangle should be OP. The reason it isn’t is because it’s only effective on the first troop, which means it only works 25% of the time for both random entangle and AI targeted entangle. Now, if you could entangle any random enemy and still get the same effect, don’t you think there would be an outcry?
That might all be, but it is beside the point, the point is that TSO now after the nerfs/adjustments still hinders an enemy team more than the original frozen effect would have, in many ways rendering the enemy much more helpless, and the meta isn’t flooded with him now so would’t it have with frozen units. Anyways the discussion is moot now, with frozen already changed(partly neutered).