I don’t trust a lot of people’s “a dev told me…” but I trust yours.
OK. I have a current page up: http://slypenslyde-gems.glitch.me/exploreColors.html
((But I figured out while editing it I did something very, very wrong that makes these results bad. Oops!))
OK, things should be more reasonable now. Here’s how it works.
- 20k battles are simulated.
- Each battle is a random quest or challenge match.
- Any empty slots are filled with a random troop from the kingdom.
- One troop is replaced with a random “event chest troop” which is also now “a random troop from the kingdom”.
Give me some time to figure out summoning traits, I had some groundwork laid to do other things with traits so I need to figure out what the heck that was when I was neck-deep in it a few months ago.
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I like that you keep coming back to this thread. I still use it when I get my 100 gems killing x color. Does this run automatically that is always taking in account the new weekly adds or manual run and data is 9 months old?
It is a manual run, and the tool probably doesn’t even work with the current game data/I’m not sure if the “new” explore generates teams the same way.
Long story short: I had a lot of free time because of some weird circumstances, and I did a lot of these tools to learn a new programming language. Then I got a new job and they gave me a lot of responsibility and I don’t have quite so much time to tinker anymore. I’ll try and find some time to poke at it this week and see if I can get it working, then see if the data seems to line up with “new” Explore.