Without my rambly endless verbose writing style, you pretty much hit on exactly what I’ve been trying to say (ask) on these forums, lol…
thank you…
I’d like to add a side-note, UI and ‘congruency’ seems to be a big issue for the rather ‘geeky’ game developers of nowadays to understand (the importance of).
I don’t know how many games I seen (especially on steam), that look great, sound great (both in idea and actual sound), but have this atrocious ‘dead’ UI, bland white letters, dialogue boxes without any actual ‘artistic’ border, menus and screens that look like something out of excel instead of anything that ‘draws’ you in…
I mean there are tons of ‘space strategy’ sims I’d want to play, but I just look at those horribly drab ‘dialogue boxes’ and am like, “man since the game is mostly number crunching and dialogues, do I really want to look at that all day?..”… pfft of course not…
What happened to games, doesn’t anyone remember the older games where they actually used to make the art just -as much a priority- around the ‘boxes’ used in all menus and dialogues, heck even around the gaming screen itself, as the actual art in the games?
Some were really beautiful, like a frame for a beautiful painting, like a nice haircut (heck, even -having- hair, lol!!) on a face…
There’s been far too much of a ‘geek-ification’ of game design nowadays, because it’s done by devs who don’t have, or aren’t hiring, anyone with an actual aesthetic sense of how art design works…
Hmm, I’ll stop rambling now, but yeah I guess I should just hurry up and make my own games, there might be of a market for them than I might even have expected…
(Since I would put just as much effort in the art of the interface, the menus, and the overall ‘feel’ of the game as I would in any one art asset, there’s no point in having some super-duper realistic face/body model complete with pores and zits on their skin if the game itself doesn’t feel beautiful and artistic as a whole…)