UPDATE to "Serious Question and Conclusion on New UI"

Without my rambly endless verbose writing style, you pretty much hit on exactly what I’ve been trying to say (ask) on these forums, lol…

thank you…

I’d like to add a side-note, UI and ‘congruency’ seems to be a big issue for the rather ‘geeky’ game developers of nowadays to understand (the importance of).

I don’t know how many games I seen (especially on steam), that look great, sound great (both in idea and actual sound), but have this atrocious ‘dead’ UI, bland white letters, dialogue boxes without any actual ‘artistic’ border, menus and screens that look like something out of excel instead of anything that ‘draws’ you in…

I mean there are tons of ‘space strategy’ sims I’d want to play, but I just look at those horribly drab ‘dialogue boxes’ and am like, “man since the game is mostly number crunching and dialogues, do I really want to look at that all day?..”… pfft of course not…

What happened to games, doesn’t anyone remember the older games where they actually used to make the art just -as much a priority- around the ‘boxes’ used in all menus and dialogues, heck even around the gaming screen itself, as the actual art in the games?

Some were really beautiful, like a frame for a beautiful painting, like a nice haircut (heck, even -having- hair, lol!!) on a face…

There’s been far too much of a ‘geek-ification’ of game design nowadays, because it’s done by devs who don’t have, or aren’t hiring, anyone with an actual aesthetic sense of how art design works…

Hmm, I’ll stop rambling now, but yeah I guess I should just hurry up and make my own games, there might be of a market for them than I might even have expected…

(Since I would put just as much effort in the art of the interface, the menus, and the overall ‘feel’ of the game as I would in any one art asset, there’s no point in having some super-duper realistic face/body model complete with pores and zits on their skin if the game itself doesn’t feel beautiful and artistic as a whole…)

2 Likes

Yeah I mentioned that in one of these two threads here,

that Fawkner either made the decision to use the same UI for easier pipeline structures, or, he had little/nothing to do with it because someone else was involved with decided it would be easier overall for updating both games at the same time.

I think Fawkner (based on his work on those incredible earlier games) would not have wanted the same Magic UI, so it makes sense that they (the Magic team) made that UI separately than him, but question is why/who ‘ported’ it over to Gems?..

" Sure, this could be 100% coincidence, but it’s really hard to believe. It’ll be hilarious if “try MTG:PQ” advertising starts showing up on that highly irritating “buy this $50 bundle!” screen that pops up every day. :slight_smile: "

LOL yeah that was the whole point of my two weird ‘conspiratorial’ threads put up recently, that they somehow purposefully wanted to drive Gems players away to some other game, and by making it more identical to Magic maybe Magic was the game?..

Magic is a huge cash-cow so who knows, honestly after looking after some videos of it I don’t see the Gems mechanics meshing well with Magic, the mechanics contradict each other, but who knows I think the publishers were looking for Fawkner to pull off a miracle, since he’s such a good consistent game designer.

LOL!!!

(because it’s so true, lol…)

This is not an ANNIVERSARY, this is a FUNERAL!!!

R.I.P. Infinity Plus Two :church:

8 Likes

The interface bugs me… but what bugged me more then the interface was how often the gem generator would screw me over with lame 3 gem matches that did not fit my cards, but would turn around and give 4+ gem matches as a result of my turn to my opponent. I would see my 7000+ teams lose to 4000ish teams every day.

So, as we are all complaining about the UI, I would like to point out that ANY hastily released changes that seem under tested will be detrimental to the overall game play. And bad experiences lead to no users… and no users means no $$ …

I will keep playing for a little longer. My kids have already lost patience and uninstalled GoW from their phones and iPads… I may be soon to follow. @Devs: please think of your users as you plan changes.

2 Likes

Sure Rylo_Ken, it is part of the game. And no, I don’t “Mind” when I get the gifted 4+ … it is a bit silly now though when I can put my device down, go to the kitchen, open a box of cookies, get a drink, come back to the couch, and pick up the device, … and I still have to wait as the infinite 4+ match sequence keeps on rolling for my opponent. Strategy would allow me to see how to get matches to line up for me… but last I knew, the AI did not plan like that. I have talked with my guild mates that live by me, and they have notice this more as well. Maybe it balances things out more instead of making the AI “smarter” … but it just seems that something changed and it bugs me. :slight_smile:

Edit: it could also have something to do with the platform/device I am on… I play on PS4 and iOS … and the iOS plays a bit different.

3 Likes