Crimson Bat to 1:2 magic.
All hero AoE weapon to 1:2 magic.
Valkyrie soul generation down to a static 5.
Inferno King dealing about 10 less damage and mana cost increased to 20.
Rock Worm gem creation lowered to 6.
Brian, and all random stat gains, have a lower chance to be magic. (Devs said a while back they were thinking about doing this, then decided not to. No clue if it is or isn’t atm.)
Bone Dragon skull creation reduced to 5.
Goblin Team actually gets nerfed somehow.
They change Gorgotha to resist 90% skull damage.
Knight Coronet and Rowanne get nerfed back to her original self.
Devour can’t devour big, huge, or immense troops.
Happy for the burning Scythe change, I got tired of having to match all the red/purple in arena to limit enemy from filling their scythe. Maybe now having that going off once will not kill 2 troops.
Spring imp chest is small according to anime standards, normal to cartoon standards. (excluding Jessica rabbit). Think I will make an entangle killing defense team now
This can’t really be considered a nerf, only a counter, since skull spammers will work just fine against everything else.
That is, unless it becomes the meta itself (with everyone fielding it) which then will be way more than just ‘a nerf to the meta’, it’ll be a nerf to the very idea of skull damage, making it practically useless, and in worse situation than what spell damage used to be in 1.0.8. It will also be a huge nerf to the AI side, since the AI can be easily tempted to match skulls (which are now useless) over doing anything else.
So, no, It can’t be considered a nerf, it’s just making Gorgotha too overpowered and a must-have troop.
Agreed. That would take the meta back to a similar state like 1.0.8. Gorgotha would become a must have in the first slot to be competitive like a trueshot/agile troop in the first slot was in 1.0.8…
Okay - I’ve just increased the server resources by 10%… you guys managed to overload the servers LAST week… so we’re gonna be proactive this week and see if we can keep things running smoothly!
New chest data seemed to take a few minutes to come online and gave some error messages on the chest screen… if you restart, that seems to be fixed now.
Ugh. One of my teams is worse than useless now. I was using Yasmine’s Chalice to buff Rowanne. It was not the greatest team, but I really liked the kind of “turtle up” style and enjoyed playing it. it was nowhere near overpowered and was risky if the other team started targeting Rowanne. It is 100.001% completely ineffective now.
I am assuming some chuckleheads were somehow misusing Yasmine in arena or something? I am not a big arena fan and mainly endure the increasing–keyword increasing–pain of PvP when playing.
Anyway, one low damage–keyword low–aoe from the other teams strips the pitiful armor the weapon now outputs. It is going to be one of those Mondays.