I have to agree that 1 troop defenses is not what this game intended and nor should be used…
However… lets look at the reasons why people are doing the 1 troop defenses.
- The Defenses you face are more randomized and better diversity
- You potentially get more reward for your time
- The meta teams/troops are far less as often
I know I used to love the previous PvP mode, because it only costed 10 gold to skip the meta team, and no matter what defense team you used, you could fight non-meta teams. The teams you fought were more randomized and the reward for those fights usually represented the difficulty of the matches. Weaker teams worth less gold, and tougher ones worth more.
Now PvP 2.0, because I have been playing a long time, level 1200+ almost every match is against the meta, you know the teams that if by chance get a lucky sky drop (coin flip defenses) they will likely take out my key troop or troops, sometimes enough to make winning impossible. This issue is most likely due to Devour/Death-mark. Those skills in the game, just eat away at a player every time its used against them. There are some people “whom don’t mind it”, however I feel the majority of the players “dislike it”.
If you want to make PvP better, then stop allowing us to set the teams. Why not just set the META for everyone. Then you can watch your player base crumble to only the most hardcore of all the players. If this is what you want, then you are on the right path.
I feel some of the changes with the game, like Guild Wars has only compounded the issue of having META teams/troops always being fought against.
Why do we have 300+ troops if were fighting the same 10-15 over and over? Please think about this, and its not 100% due to balance of cards.
I used to love PvP before devour/death-mark, the game was still challenging and seemed to have more “strategy” than we currently have today. Today’s meta is mana drain the other team, or devour them first. Back in the day it actually took several turns to win matches. Today with the right board start/team, the other team doesn’t get a single turn. But if you give the other team 1 turn, you could be done in 1 turn as well. I have lost 2+ troops many times on the AI’s 1st turn.
Where is the strategy in this? This game has moved from Strategy to Coin Flip! I think the problems GoW is seeing today is mostly due to this. And a few of us vocal forumers are trying to help before it becomes worse.
Maybe the dev’s don’t see it the same way we do, because they aren’t playing hundreds of PvP matches each week. Maybe they don’t intend people to actually play the game that much.
Dev’s: Do yourself a favor, find a team and play the meta double famine deathmark and forest guardian/kerebos battles 200+ times in a row. Then maybe you might start seeing what the players see. This won’t be a complete waste of time, it will make you start to view it from the players perspective.