Possible fixes for Transformation

Very good points. I think you’re right in that the most distilled problem with DE is it can very cheaply “kill” a troop, and that transformation is a little better for the DE team than killing it would be.

In terms of those two fixes, I like the “only work on wounded troops” change better. I think if transformed troops keep all of their stats, it makes DE (and transform in general) kind of useless.

The best approach I’m thinking of so far is kind of unheard of. I keep wanting to attack DE’s synergy with hero talents more than I want to attack DE itself. So what if it read, like:

Transform an enemy into a baby dragon, with a 100% chance decreased by 25% for every troop that has been killed so far.

So in the early turns, it’s unchanged. But if the hero is pulling Bandit summon tricks, pretty soon all DE will do is generate brown. This is a bit more fiddly than “just make it single cast” and I believe, on offense, it’ll still be pretty easy to hold back on the murders until later.

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Bump lol this is fun finding how many times people asked and been ignored…

Its not transformation as a whole or transformation alone that needs fixing.

Transforming troops existed from the very start and they were nowhere near problematic…

Sadly that was before the dev’s content diarrhea started and the game changed its trademark from QUALITY to QUANTITY.

The problem is way more complex than just DE.
It actually comes down to multiple layers or ridiculousness right now.
50% mana start everything.
Empowered converting troops.
Empowered EXPLODING troops - Nobel Prize to the genius responsible for Leprechaun!

In short the game has very little to do with a match - 3 puzzle game and it is becoming more and more of a clicker that plays by itself with each fantastic, unique and overly well-thought release…

Just remove the goddamn gem destroying effect from DE and it will already be much more humane…still viable, but wont loop indefinitely.

I only wonder how many more players are they going to lose before they realize people play puzzle games to play PUZZLE GAMES
And they go to casinos to play SLOTS…

Oooh yeah, I forgot about Empowered and such, but also don’t discount how much harder DE is because of:

  • Rock Solid
  • Backup
  • Dodge
  • Stealthy

The DE team makes it incredibly hard to hit the hero before you’ve dealt with at least 1 Bandit, and it seems more commonly I have to kill 3.

Nerfing DE won’t make this a lot less effective. It has to be a comprehensive solution.

It honestly seems as if 2 lonely devs are doing all the work whilst being flogged by Developers that they create new troops every single week - regardless of how their pile of fixes, tweaks, and rebalances reach insurmountable heights. There is simply too much work and not enough workers. If you ever watched a stream with those 2 devs who are utterly exhausted and overwhelmed (Sirrian and Nimhain?) dodging every serious question about the game and discuss what kind of cream Ubastet likes in his coffee or other utter nonsense.

Even the new troops they release can’t probably be research of their impact in the time frame allotted to pump them out as fast as they can under the direction of some marketer that has never spent more than 30 minutes playing the game.

I DON’T like the sound of saying “I’m considering quitting because of this” because its not a good attitude to have. Similarly, I won’t boycott spending $ in the shop because its also childish. What I want to share is that I’m spending more time and money on games that have more cohesive and balanced gameplay.

When I spend my decreasing amount of time on GoW, I have been playing the game doing more of what I enjoy, and less serious progression. Instead of getting DE’ed in PvP, I go to arena. I am making troop teams with bonuses for matching types and kingdoms so I can explore and pretend to invade other kingdoms. No, the game does not make this worthwhile or meaningful, yet I am doing fun things that resembles what I expect the game to be like.

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That’s all true and a very good point there @Bodysuit.
I do agree with most of it.
Although…there is a simple fix to it, just slow down.
It would lessen the tension on everyone, the players, the Devs…everyone.
I can only speak for myself ofc, but I would much more prefer the game to be back to the quality over quantity path it was once following, not the other way around :slight_smile:

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I share pretty much the same sentiments.
This thing with weekly new units is not appealing to me at all.
This is like filling a balloon with air. Sure, it looks gorgeous and it can fly, but it will explode if you go too far.

I saw those two developers on the Twitch stream.
Clearly, both are nice and clever men, capable, but…
They are overworked, signs of fatigue are clearly present there, though, I only watched one video.
However, I could say more, but this would be inappropriate to discuss publicly, so I’ll refrain to comment on that further.

There’s a need for more workforce, and this game clearly deserves it.

I can’t hide my disdain towards some publishers that often try to limit or invest the bare minimum in the game, while trying to only maximize the profits. That’s exactly the main reason that so-called gaming enthusiasts should be behind the management, not some corporate suits who only care about profit margins and don’t give a f*ck about the game in general.

As for the game as it is, yes, I would prefer quality over quantity ten times over what we have now.
There should focus on improving existing features and polishing the existing content, but instead, we get more new units each and every week that are pretty much the same, just with a different card background.
I am starting to think that if this trend continues, there’s no point to invest or play this game further.

Well, I already went off-topic here. I pretty much said what was already pointed out.