Hey @Demonitus, thanks for letting us know about this. I’ve double checked the behavior on this as well as the design intention. It appears that what’s happening to that the skill that is actually being adjusted is Armour, as Armour and Health are two separate skills. This is currently functioning as intended, however it is very unclear as to what’s happening. We are going to try to address this in a future update, though we haven’t decided on how we will yet, as there’s a few options available that may or may not effect game balance.
We will add this to the known issues post though.