I thought this was a big call for Salty/the dev team to make, at the time! I wanted to ask for details, but knew that seemed unlikely .
I remember this particular bug being fixed a while ago, as well. I haven’t been playing heaps, so it’s perhaps not too surprising that I haven’t particularly noticed it, but I definitely did feel like what Tibo described happened to me, about damage potentially being absorbed, or potentially multiple matches only counting as fewer or one match/instance of damage …