New trait idea to counter Bone Dragon?

Bone Dragon is not the problem. Fix the Double Courage Buff or Fix Barrier. Bone Dragon is not the issue.

Mab’s freeze on gem matches is far worse, as is EK True Damage to two targets being over 20 Damage.

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Please no more specific trait as ‘counters’. Mana burn resist trait was a bad idea to start with. A more generic: resist 25%/50% dmg done by spells would have make more sense to me.

Bone dragon in itself scales too well with our high level armor. Make bone dragon create a fixed amount of skulls (and still destroy all armor and gain armor if you want). This would still be a painful troop but not an instant killer.

I’ve been musing on this for some time, and sadly am coming to same conclusion that this is probably the only long term solution. Needs to be say 8 skulls so it’s strong but not a guaranteed screen-filler.

  • buffing barrier - NO. in any way done it would become too powerful and a new meta, i think barrier is fine and well balanced the way it is

  • stealing a turn - even bigger NO.

but this i like:

or the solution i offered before:

  • Trait: whenever I loose 10 or more armor - halve first enemy attack.

and i would prefer just increase bone dragon mana cost slightly if you really think he is too overpowered. personally im just playing sylvanimora and i do not mind him

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@Cell

i would love it except that its broken on the way to use that spell:

ppl would try to figure out how to make bone dragon low on magic.

any mechanic that penalises player for maxing kingdom / ascending troops should be not introduced to the game since we cannot degrade neither troop nor kingdom so it would be unfair.

Forgive my ignorance, but isn’t the intent that it reduce the damage from the next source of dmg, since connected skulls are a simultaneous strike and not multiple instances then it SHOULD block ALL of Bone Dragons Skulls, unless you have an outlier of 3 or 4 matched skulls that are NOT connected in which case it is up to RNGesus to determine which struck first, the mass of 35 or the small string of 3.

But in cases where EVERY skull is touching another skull, creating a single massive strike, the barrier is being ignored or the game is counting this as more than one instance which it should not. In either case, whichever is happening is the opposite of what is intended and is therefore a bug.

Again, this is my understanding of the situation, if I am mistaken, I would love a GENTLE explanation as to why I am incorrect, so I can better understand.

Thanks! :wink:

Why not buff a semi worthless mechanic? Take Hunters Mark for example. Change it so all Skull is applied to the first troop in the lineup with Hunters Mark. This would allow players “to snipe” a specific troop of their choosing. and would also work as a counter to other troops in addition to BD.

In addition Hunters Mark already has troops with immunity to it (a counter counter). And Stealthy.

imo it should block only first ‘blob’ of skulls and nothing more, not the follow up skulls. thats what im expecting it to do and thats what it does as far as i know… (however if they reworked skull damage count recently then i do not know in what way?)

and the fact that some troops have a way around the shield i find rather good. otherwise breakign shield would become too much of a struggle.

That is what it SHOULD do, unless I am completely misinterpreting here, I don’t believe anybody is suggesting that it continue to block dmg for the entire turn. But if you watch the videos around the forum of this bug, what is happening is when you have that initial BLOB with no additional outliers, it is disregarding the Barrier effect and still inflicting lethal dmg.

We WANT what you suggest. Block all dmg from initial BLOB, if that sets up a string of further matches for the AI well, darn, but at least you blocked that first insta-kill knock out punch. :wink:

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That’s because the “blob” of skulls is being counted as multiple skull matches instead of one giant match-30 or whatever.

It’s broken.

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While Bone Dragon’s skull spam is scary, there are many options already in the game to counter it. Not trait idea, but ways to counter for now.

  1. Silence or drain mana.

  2. Use Gnoll to deal heavy damage because brown mana.

  3. Use Warhound to reduce the first troop’s attack heavily.

Bone Dragon does not have Impervious, Alert or Stealthy. So we can use this advantage to do something to it.

There’s no counter to something like this:

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i guess i must have stopped using shield before the skull damage was changed into that

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