Luck Factor... Get rid of it or fix it

You completely miss the point, noone wants GoW to be devoid of rng, we understand the concept of the game.
But if you are a veteran you will have noticed a much more streakier nature in the random occurences in the game since the unity switch.
Before that the rng was much more predictable, the outcomes much less erratic and drastic. Gem spawn and refresh was much easier to anticipate.
For example <8 gem spawners overwhelmingly missed 4-matches while spawners of >9 had a high chance of hitting 4-matches, especially on prepared boards. My guess is this was due to algorithms that were in place for spawns and refreshs that actually prevented pure rng from happening and made these occurences much less streaky than we experience them now.
When i started the game years back, you could play pvp with the holy trinity team of Valkyrie, Alchemist, Banshee +x against enemy teams of much higher lvl players with easily twice the stats and individually much stronger troops due to their rarity, and still succeed with a patient and tactical playstyle winning far above 90% of your games. Today such a team would just get destroyed every other game by some absurd cascade BS happening when faced with such superior opponent troops.

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