Gems of War GUI Pain Points

There’s a lot to read here, and a lot to digest.

This is a very informative and thorough break down. Unfortunately, it is also too long. By presenting feedback in this way, it is overwhelming and doesn’t adequately highlight what you feel are the most valuable, key issues that we should consider working on.

A lot of work has gone into this, which is clear. However, as developers, we respond best to quick actionable feedback. Much of this is also well reasoned, and includes good quality of life suggestions, but other points aren’t relevant when looking at this purely from a QoL and GUI stand point. For example, releasing more emojis. This isn’t something that should be presented alongside usability issues, or a request to overview the amount of clicking required in the Explore rework.

We cannot action all of this at once, and it will take a significant amount of time to parse through before we can add parts of this to our internal review lists. A lot of the information discussed is useful, but when presented this way, with so many moving parts, and at this length, it becomes unusable.

In future, we would greatly appreciate the outlining of a few points in a way that we can easily digest the information.

TLDR, please add a TLDR to your TLDR.

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