The opening post was too much of a chore for someone already experienced with the game, but I got the gist of it. It’s a weird mixture of complaining about a certain mechanic being supposedly too strong, along with a request to nerf it (how original for this forum ^^), and a very detailed and frankly, quite a bit pompous description of how to win a game using a classic farming line-up (with some variation).
@mattlistener
1/ QQing for transformers to be nerfed: NO, thank you! @Pasa fairly much summed up my exact thoughts on that.
2/ Detailing “your” strategy: Well, no offense, but this exact style of playing is about as old as this game itself. It’s common enough to have its own name. You’re basically describing a farming line-up, only you seem to be considering it as a potent fighting line-up instead, possibly because of the addition of SunWeaver, and your odd and frankly quite a bit risky decision to amass as many Skulls as possible on the board.
A farming line-up, if you get any kind of a decent start and you know what you’re doing, CAN indeed win most battles. The reason most of us stopped doing that is because it’s arguably the least time-efficient line-up to fight with. That’s the idea: you normally use a team of transformers in order to rack up as many Souls and/or as much Gold as possible in the course of a long, tedious fight. If, as your post would appear to suggest, you’re using it solely in order to win the match, then I think you’re wasting a lot of time. This might have a lot to do with your burnout, as well.
Are you familiar with Emperina? She’s always been a prime enabler/support troop (my personal favorite, to this day), and has been successfully included in farming line-ups in order to give them a bit more oomph long before you did it with SunWeaver. Other combination of troops can also do the trick, of course, and it’s been in use for a while.
My own farming line-up has been Finlay, Templar, Valkyrie & Banshee for a long time, as it’s a perfectly mana-efficient and self-sufficient team (your version is more “all for one”, so if SunWeaver is killed, you’re done). The Alchemist is great in a pinch, but those four can actually enable each other IN A LOOP when done right. It hasn’t been doing as great with the new team bonuses, though.
3/ My advice and conclusion: Being able to win most fights should not be the single goal of any given line-up. Yes, if you’re observant and patient enough, transformer-based, farming line-ups will give you a better overall win rate than many. However, the downside greatly outweighs the upside. During the amount of time it takes to gingerly 4-turn loop your way into one win; a more punchy or balanced line-up could have given you three or four wins instead; yes, possibly along with a loss or two, but it’s well worth it in the long run. The “Retreat” option exists for a reason, and besides the Arena, there’s no need to avoid losses at all cost.
Much more importantly, please understand that, for the reasons I’ve just detailed, transformers are by no means “too powerful” AT ALL. They are perfectly balanced. What they give in terms of win rate (and extra rewards per win), they take away in terms of free time and overall enjoyment. And then some! So please, leave them alone. Stop playing with them for a while, and you’ll probably start having much more fun soon.
Last but not least, not to say “I told you so”, folks, but… It sure didn’t take long for people to start crying for other classic troops to be nerfed after the devs finally gave in about the gem spammers.