Frustrated High-Level Player: Time for PVP Changes

Since the rework, PvP has consistently been modified to increase/slow down the grind:

  • Alliance Ranks reset
  • Introduction of Immortals to slow down instakill attack teams
  • Introduction of Zuul 3.0 to slowdown Instakill and AoE attack teams

And now they are apparently going to change GaP gnome stats in Blood Frenzy regions to be boosted (they weren’t since the release of Blood Frenzy regions), once again prioritizing something that slows down players/farming.

Jeto is thankfully doing a great job at communicating transparently and improving the CX experience in the forums, but the evidence on design choices speaks for itself.

:man_shrugging: :vulcan_salute:

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