Platform, device version and operating system:: Happened while I was able to record on Steam, I’m fairly sure I’ve had it happen on mobile as well but not while I was able to record
Screenshot or image:
What you were expecting to happen, and what actually happened:
Before 5.7 if you matched a doom skull in a 4- or 5-match with other skulls you would get an extra turn. Now you do sometimes, but not always.
How often does this happen? When did it begin happening?
Maybe only with the “T” shape and the doomskull being at the intersection; might also require another skull touching but not in-line. Still trying to reproduce exactly the same situation.
Steps to make it happen again
Match doomed skull with regular skulls in a T 5-match. No troops frozen. No extra turn.
(Third-edit… See zRrr’s many examples below of positive and negative results.)
edit: Notice also, Bloodthirsty did not trigger. Hero should be enraged after 4-match, and is not.
2nd edit: I’m pretty sure this is being processed as two 3-matches. In slow-mo you can see one of the frames shows 102 and 153 damage. That’s 97+5 from doomskull in one 3-match, and 153 damage is 97*1.5 from enrage, plus 5 from doomskull, plus 3 extra from adjacent skulls maybe. (then there must be some rounding, since 254 damage was done, but 102+153 = 253… but enrage is 1.5x so you get a spare 0.5 damage that was not displayed)