The PS4/XBOX version is most probably a lot better now, than it was when I started out with this game on console 14-15 months ago. I am so glad that I moved over to PC/Mobile, after just being 1 month on console. The difference was really huge back then, and probably still noticeable!
About the changes you wants when it comes to the shop, they can hardly do some drastical changes when it comes to price I do believe, that is because it would be unfair to the ones who have already buyed something, also I think the sales is going pretty smooth in this game as it is.
I agree that when it is one enemy left it should auto target with a spell, but again the game is meant to have a little length, so clicking basically is the same as the animations in the beginning of each battle, which only firing an Empowered troop can take it off.
This happens for us humans as well, it is just a lot easier to notice it when the Al is getting those than ourselves.
Initially the console version was produced by a different company. I’m not saying they did a good or bad job, just wanted to point out that the initial console port wasn’t done by InifinityPlus2.
A lot of the quality of life things you’ve mentioned have been requested (and the devs have listened to similar requests in the past) so we can hope they will be added at some point.
The issue with the AI cheating has been addressed by the devs. The following support article explains it a lot better than I could.
I’m thinking my opinion on this might not agree with most people, but here goes. To me this thinking is a little flawed. Comparing a standalone game (with or without expansions) against a free to play game is not a true comparison. Standalone games are pretty much WYSIWIG (What You See Is What You Get) out of the box. Yes there will be a few expansions, but they usually won’t be free either, and will be packaged as DLC. Also the amount of sales a standalone game has after a year quite likely a lot lower than it’s initial release. (barring peaks when new expansions come out).
This likely would have been worked into the games original budget, and after a certain length of time, the game is not expected to make a significant amount of money. This is where sales help with small boosts to the developer at a point where they are not likely to be expecting much money from the game any more. As such the lower price isn’t as much of an issue to them, than if they released at $30 total for the game and all the expansions put together. (where as if you bought the game and all it’s expansions on release, you’d probably have paid around $100 all up, assuming $50 for base, then $25 each for the expansions).
On the other hand we have F2P games that are considered ongoing concerns. They are updated on a regular basis (weekly in GoW’s case) with new content and fixes. On top of this the game itself is entirely free to play, meaning someone could get the whole experience of the game, and not pay a single dollar. So in a player base of thousands, the devs have to account for the fact that their not getting their “$50 base game” fee from every player, yet they still support and provide content to all players irrespective of whether they have paid or not. So the price point for various in game purchases are set slightly higher to compensate. Also the actively supported life time of a F2P game is likely on average a lot longer than a standalone game.
Also if we look at number of hours played, many many people on these forums will attest to the fact they have multiple hundreds of hours played on Gems of War, (I’m at 469 hours at the time of writing, which doesn’t count my time on my phone) and most triple A games that have one off payments for a game will be 30-40 hour experiences at best. Using myself as an example again, my next highest game on Steam in terms of time played is Shogun 2: Total War, in which I’ve racked up 222 hours. This includes half a dozen or more play-throughs of single player campaign, an expansion, and a handful of DLC. And for that I’ve probably paid somewhere in the area of $130-$150 for a game that I’ve played less than half as much as I’ve played GoW. Yes I could probably get Shogun 2 for a lot less if I bought it now ($40 AUD for the pack at the time of writing), but this game is also 6 years old now.
Apologies for the long winded response, it’s more directed towards the debate about in app purchases in F2P games in general, that towards you specifically.
EDIT: For those reading after the fact, (ie most of you) I initially made reference to linking up of PC and Console, as I misinterpreted Mad_Butch’s comment. I’ve since removed my comments on it, as they made no sense, and just caused confusion.
Possibly link up might have been the wrong word to use. I don’t believe you will be able to have Console and PC playing together, just that the games would be operating on the same patch, systems, and features.
EDIT: Apologies it looks like I might have misread Mad_Butch’s initial edit. I’ll remove it from my post.
Especially the recall bias part.
That reminded me of all the accusations I got over losing on the same card in hilo video poker.
I showed my wife the statistics after millions of simulated runs, yet she still didn’t believe me
I also noted how they have something in place to block it from happening in normal mode.
Which is why I haven’t had it happen to me a lot during my pvp battles this week, as ranked pvp is considered normal mode, right?
Whereas I had it happen I don’t know how many times when playing all quest lines on Warlord III.
Cost per gem is roughly $0.07 per gem (based on the research done here, which I do admit is a bit out of date… I should update it sometime… Economy Breakdown)
700 gems = $49
Souls are roughly about $0.012 per soul
5000 Souls = $60
Gold is about $0.0006 per gold
50,000 Gold = $30
Sub Total = $139
Considering the Ultra-Rare and Epic cards are valued at roughly $5.09 and $7.96 respectively, we can assume a legendary would probably be somewhere in the area of $10. Bringing our total to $149, which is basically what it says ($150 is what is written, but I also used rough values for resource costs)
It’s worth noting that buying the resources is not the BEST way to achieve them, you can get gold pretty fast in PVP for example. But IF you did choose to buy them, that is how much they would cost.
That’s pretty much where I come from. I like supporting devs, but not at crazy prices. I’ve spent maybe $10-15 so far. I’m much more inclined to buy something at $5 then $50. I’m not a whale and never will be. I’m not going to spend hundreds of dollars on a mobile game. Especially considering AAA video games with 70+ hours of fresh content (read: not repeated grinding) cost $60. At some point, the F2P market got really out of whack. Good for the devs I guess, but not for me.
Hey Mad_Butch, thanks for taking the time to write up your thoughts. Many people agree with you! As a community we have made a QoL list organized by @Studs and it’s found over here List of Quality of Life Improvements.