Addressing the issue of Takshaka in Guild Wars

Which would only work in Palace then, like it already does anyway with Chrys and Dag0 but no Tak since not “green card”. Since the Kingdom-building restrictions would still forbid something like that in Temple, Apothecary, Portal, etc.

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The original GW penalized your score for duplicate defensive troops. I feel, they should implement the an across the board penalty, not just a Tak penalty. My suggestion for a penalty is as follows. 2 of the same troops results in a 1/3 deduction in Magic and attack as well as the loss of instant kill effects if applicable. 3 or more troops 1/2 reduction in Magic and attack, and 4 identical troops would be 2/3 reduction.

Instant kill troops would do 100 true dame with 2, 75 true damage with 3 and 50 true damage with 4. The true damage would also be negated by rock solid shield.

Further this penalties will remain in place even if troops die off.

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Guild Wars defences should be changed so that they consist of unique troops.

Dumping 3 Taks in not one, but TWO lanes is a stale meta and not fun.

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The main problem is that we face the same META defenses..All the time. And our attacking teams are changing constantly, so there is always a clear advantage or disadvantage for us. In the old guild war system, their were only minor adjustments–teams were mostly left unchanged on each side, and we made slight adjustments.

From a Sports perspective, it’s like you are facing the previous champions over and over again with new recruits who keep changing year after year. After awhile, you just want to give up and say, “Can’t we just keep the same team?”

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But you also set six teams, not one. So any penalty would need to be a bit heavier.

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I think the issue is two-folded. One as you wrote, is more than 1 copy of meta troops can be stacked on the same team which makes the defense very powerful. I think only allowing 1 copy of a troop is a sensible approach. This would open up more defense possibilites too. The new GW defense was designed with variety in mind: 6 colors of keeps, many locations. However, all guilds that kind of take GW seriously have all migrated to the Green keep for the obvious reasons that many have mentioned above.

I think the other side of the issue is that offense is sometimes too restricted especially when the restriction is only one kingdom. This is also when the complaints of “3 taks are too powerful” normally arise. Many have suggested single-kingdom attack restriction should be expanded. I would agree. I have a few suggestions.

What about expanding 1 kingdom to 2 random kingdoms? That would allow even 2 kingdoms with the worst troop and weapon selection to be able to field a more capable attack team. That could be a fun team building experience too because we have never had 2-kingdom restriction in the game before.

We can also bring back those troop role restriction from world events back in the days. For example, this old WE only allows brown warmaster and generator. It would put some limits on the single color restriction but still leave plenty of options.

All I am trying to say is that devs can utilize the current in-game troop filers and create many “and” and “or” troop restrictions to expand the 1-kingdom restriction. This can not only reduce complaints of GW meta defense are too powerful but also introduce fun team building opportunities.

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Our guild averaged over 40k points per day with Urskaya restrictions.. Looking at our stats, we had won almost every battle vs. tak defences. Our biggest loss was the green palace. We were around 21 palace wins out of 28 players that made it to the palace. Tak defences aren’t difficult to beat, especially 3 of them

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One method of solving “every one defend green” problem, is to remove the option of choosing keep. Just like attack restriction is pre-determined, defense keep can and should be, too. Of course, who defend which site is still responsiblility of each and every guild member.

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I think having attack restrictions to 2 kingdoms would be cool. Feels like Kingdoms are more restrictive in general than Troop Types or, obviously, troop colors.

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Color restrictions are the easiest. Kingdom restrictions are the hardest. Troop types are somewhere in the middle. GWs will always cycle around this and people will complain if the fights are more difficult.

One easy solution would be to just let EVERYONE get rewards with gems if they have lost more than 2 battles. I think that is where a lot of the dislike is coming from. You don’t learn anything from losing tough fights and you get nothing for your efforts.

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What is your Guild generally running?

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This is how I feel as well. I’m betting almost all of the top tier players who had a problem with takshaka defenses had that problem on silverglade, wild plains, or urskaya attack weeks. The obvious correlation there being bad kingdom attack restrictions that nobody at the company bothered to even do a troop or weapon search on first to see if there was anything cohesive in that kingdom at all.

Otherwise those defenses aren’t really a problem. Surely not on the same level of problem as 2 or 3 converters and a doomed book where the starting board determined whether you got rolled without being able to play the game. Sure you can lose to them if the RNG puts the multipliers from his 3rd trait in exactly the right spot every time, but the real problem is when you do have your chance to fight back most kingdom attack restrictions leave you with nothing. Troop type restrictions and color restrictions give you much more to work with, and no i’m not talking about just wand of stars. I’m perfectly fine with that crutch being removed from Guild Wars completely.

Kingdom restrictions are the #1 problem that impacts “fun”, because it limits and pretty much removes all creativity in team building. Right behind that are the bad restrictions for defending and obviously imbalanced maps. Removing kingdom restrictions from the mix and having a wildcard spot in each lane that has more than 1 type of restriction for defending would make Guild Wars instantaneously better.

This is a great answer - because this is how it was in the old version. Red day, you didn’t have a good troop, pick something off color and you can still do fine.