Second this. @Jeto can’t the dev team schedule the release in sync with a Weekly Reset? Yes, there is platform screening to go through but once that’s cleared…
This was specifically a concern from the “sneak peek” topic, this is (for now) seems good news to know.
Note that while the Gem Dragons get 55% skull resistance, Cosmic Dragons get 55% spell resistance, markedly more useful. 3rd trait says it buffs ALL stats (not just Magic) upon Color match, also more powerful than Gem Dragons.
“It only took 40 years.”
– (memeable quote from Monster Hunter World)
My guess is they will shuffle down one slot at a time, but we will see. "First/last position" (distinct from “first/last Troop”) has only been used in terms of shuffling team formation previously, though there are admittedly plenty of spells utilizing both terms – e.g. "pull the last enemy into first position " (so if slot #4 is empty, an opponent in slot #3 or #2 is picked and moved to slot #1, whether or not slot #1 was empty).
Yes, this opens up a 0.1% chance that if all 4 Troops on your team have Terror then it may proc for all of them (expected result: one Troop flees and the rest shuffle down one position). If it was processed from top to bottom, there would be a similar chance that a Troop in 1st position could shuffle all the way to bottom position AND run away ALL IN ONE TURN, with the other 3 troops being effectively skipped.
(Compare the weird behavior that can happen if Slayer’s “Brutal Strike” trait causes fatal damage)
This being said, Terror at least opens up a new way to deal with summoner troops, who are often placed in last position(s) to begin with. Greed+Egg Thief type teams, for example, have a new counter.
Now if we could just get an actual counter for Chalcedony/etc. type teams…