7.3 Update: Battlegrounds

Second this. @Jeto can’t the dev team schedule the release in sync with a Weekly Reset? Yes, there is platform screening to go through but once that’s cleared…

This was specifically a concern from the “sneak peek” topic, this is (for now) seems good news to know.

Note that while the Gem Dragons get 55% skull resistance, Cosmic Dragons get 55% spell resistance, markedly more useful. 3rd trait says it buffs ALL stats (not just Magic) upon Color match, also more powerful than Gem Dragons.

“It only took 40 years.”
(memeable quote from Monster Hunter World)

My guess is they will shuffle down one slot at a time, but we will see. "First/last position" (distinct from “first/last Troop”) has only been used in terms of shuffling team formation previously, though there are admittedly plenty of spells utilizing both terms – e.g. "pull the last enemy into first position " (so if slot #4 is empty, an opponent in slot #3 or #2 is picked and moved to slot #1, whether or not slot #1 was empty).

Yes, this opens up a 0.1% chance that if all 4 Troops on your team have Terror then it may proc for all of them (expected result: one Troop flees and the rest shuffle down one position). If it was processed from top to bottom, there would be a similar chance that a Troop in 1st position could shuffle all the way to bottom position AND run away ALL IN ONE TURN, with the other 3 troops being effectively skipped.
(Compare the weird behavior that can happen if Slayer’s “Brutal Strike” trait causes fatal damage)

This being said, Terror at least opens up a new way to deal with summoner troops, who are often placed in last position(s) to begin with. Greed+Egg Thief type teams, for example, have a new counter.

Now if we could just get an actual counter for Chalcedony/etc. type teams…

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