@Sirrian ,
Okay, so “Apple” strikes again… that company is doing more and more to irritate me, but Okay, so Apple said no ‘redeem codes.’ I feel like this one is minor in the grand scheme. You may still be able to achieve the same end, without the same means.
“Tomato… tomatoe”
So, we are all creative minds here. What was the purpose of the code? I see it as:
- free lootz
- marketing tool
- Customer appreciation - dev’s in chat to give on the fly swag and loots to those in chat at the time.
- It afforded streamers an incentive to give back to audiences who were regulars
- It drummed up quick interest to get folks back in game quickly when word of the code spread by mouth
Wasn’t one of the big changes coming, the ‘on the fly events?’
What if, you had an event that said ‘play a game in the next 1 hour with an alchemist, to receive developer appreciation loot!’
What if there was a disappearing and elusive locations on the map, that were already coded in the game, but you could ‘reveal / hide’ at will. Maelstrom of @Nimhain or Labyrinth of Sirrian (and / or the like…) that appeared on the map, but only for 15-min when Dev’s triggered it. If you could get in, you got to make a run on the fabled loot cave after hitting up a special battle which could or could not change, and lootz were random.
You could even have @Tacet event. Since he generally is revealing new cards, could tie it to that… but honestly, you guys might want to preserve that ‘reveal’ and any tied bonus to yourselves, but I could see a Isle of Revelation… or Mist of Revelation location on the map that might give you an extra run on the weeks loots or something…
But for your streamers and community organizers, if given so many ‘triggers’ a week, they could schedule specific online web casts, streams, etc around the availability of said loot bag or location in the game. Perhaps its as simple as play 2 games back to back, win or lose in explore mode in location 1, location 2 and then burn a map to hit a ‘special’ version of the treasure vault! (Making Maps Great again!!!) Where the loot drops are improved, but only if you fulfill the starting criteria and then start the map event within 1 hour of the event starting or something.
There are sooooo many ways to get around the “you cant have a redeem code” anymore, and these are just a few fun ideas.
You could tie it to something terribly simple. Here’s a quick event folks… open 1 or more gold chests in the next hour - for mystery dev power loot drop out of the gold chest! Only works once, and only in the next hour… something like that.
Could even have a new menu that opens and closes on event while active… what if in your ‘mini games’ icon, a 3rd option appeared, then disappeared, only while ‘redeem’ events were active. You simply click on the mini-game, click on the 3rd “event redeem” button and viola, Sirrian thanks you… done and done.
Once you have an event / rewards system that can be tapped into on the fly, your options are endless. ‘codes’ aren’t even needed.
Just something to consider and just ideas to get the Apple not gonna poo on our parade thought processes going.
Appreciate all you guys do, and how much you communicate to us! Looking forward to the next update and keep up the great work all!