Minigame MAGIC RIFTS
Lore:
- There is a place in Krystara (North Silverglade) where mana flows are so strong at a times they even become visible! Many wild creatures come to feed on this magic, where among them lives a species developed specialising in this phenomenon.
- Minigame is lead by Enchantress who knows the rifts and rift wyrms very well and is used to tap to their power. Due to precious materials possible to extract from the mana-filled wyrms elves allow only elites to enter but not for free.
Rules:
- there is a fee of 2 maps (Tyri helps you to sneak up to the rift without elves permission) or 500 gold to enter
- every turn there are marked 2 lines that will have āmana flow changedā which means within that line will be spawned 3 gems of random colors plus 3 gems of a specific color ( the specific color will be visible to player)
- after last player/ai turn consequences are done - but before the next player/ai gets the turn - gems are spawned according to previously marked lines - mana given to the one who just had the turn finished he also uses the skulls if it happens , then the marks for those 2 lines disappear, then new 2 random lines are marked for the āmana flow changeā and turn passes to the other player/ai (even if the new spawned gems or their cascades created a 4+ match)
Gameplay:
- two random units and two random mana rift wyrms are spawned, you have to fight them with any team you choose from your team selection
Rewards:
- somewhat like pvp but there is a chance you will receive 1 gem and 1-2 extra traitstones instead of all the gold
Goals of this minigame:
- alternative battle style where board manipulation gains new depth
- slightly alternative to pvp, for more advanced players
[details=Other details (click to read)]
new troop race/type: Wyrm
new trait: Wyrm Life Tap - when spawned give +2 life to all wyrms
Rift Wyrmling [10 green, wyrm] nature link, regeneration, wyrm life tap
Spell: Deal [magic] damage to first enemy and entangle it
Rift Wyrmling [10 red, wyrm] fire link, frenzy, wyrm life tap
Spell: Transform 1 gem into a skull, gain [magic] attack
Rift Wyrmling [10 yellow, wyrm] air link, flying, wyrm life tap
Spell: Deal [magic/2] damage randomly split to all enemies and cleanse all allies
Rift Wyrmling [10 blue, wyrm] water link, inscribed, wyrm life tap
Spell: Explode 2 random gems, give first ally [magic/2] armor boosted by blue gems destroyed
Rift Wyrmling [10 brown, wyrm] stone link, armored, wyrm life tap
Spell: deal [magic] damage to the first enemy boosted by my armor
Rift Wyrmling [10 purple, wyrm] magic link, fast, wyrm life tap
Spell: cast 1-3 random debuffs on 2 random enemies, gain extra turn
Mana Rift Flying Wyrm [26 yellow/purple/red, wyrm] -
Spell: ( deal [magic] damage randomly split to all enemies and steal 1 mana from each ) OR ( summon a random Rift Wyrmling and give all allies +1 magic )
Trait: Gain +1 random stat for every 4+ gem match,
Mana Rift Creeping Wyrm [26 blue/green/yellow, wyrm] -
Spell: ( deal [magic] damage randomly split to all enemies and steal 1 life from each ) OR ( summon a random Rift Wyrmling and give all allies +1 magic )
Trait: Gain +1 random stat for every 4+ gem match,
Mana Rift Frenzy Wyrm [26 red/brown/green, wyrm] -
Spell: ( deal [magic] damage randomly split to all enemies and create 3 skulls ) OR ( summon a random Rift Wyrmling and give all allies +1 magic )
Trait: Gain +1 random stat for every 4+ gem match,
Mana Rift Screeching Wyrm [26 brown/purple/blue, wyrm] -
Spell: ( deal [magic] damage randomly split to all enemies and steal 2 attack from each ) OR ( summon a random Rift Wyrmling and give all allies +1 magic )
Trait: Gain +1 random stat for every 4+ gem match,[/details]
side note: actual numbers may be not balanced and most certainly will be changed by devs, iām still not sure of wyrm spells (i know they seem too generic) - any improvements suggestions are welcome