Suggestion on PVP points distribution

I’m fine-tuning some of the points allocations today, now that we have lots of excellent data to work with, particularly the following:

  • Higher levelled players should get about 25% more points from wins on average to offset the fact that they are generally closer in team-score to their opponents

  • Currently, you can not get attacked within 5 minutes of a defensive loss, we’re going to move that up to 10 minutes to try and help out players who report getting attacked too frequently… the data tells us this is functioning pretty well already for 95% of people though… so 10 minutes might be a little too much… we’ll see.

  • A few other experiments I will run on the data… we’ll see what shows up.

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