I do understand where you’re coming from, and don’t disagree with the principle. But the issue with that system in isolation (which ofcourse it isn’t) is that you are essentially punished for leveling up, since it will be harder and harder for you to find challenging matches (as @Studs mentioned). So ideally we need to find some middle ground that gives a total level playing field, since higher level players shouldn’t be punished for being higher level, but lower level players should still be rewarded if they can manage something outside of their standard “range”. Unfortunately I’m too tired at the moment to try and think of any new ideas. But, you are right, the challenge does have to be taken into account in some way shape or form. Maybe the multiplier Studs mentioned might be the easiest solution.