Since Pirates do a lot of shady stuff and they have their own market (black market), why not add one for the Pirate kingdom?
Buy or Sell Traitstones -
Minor - 5,000 gold each or 100 glory each or 20 gems each
Major - 10,000 gold each or 200 glory each or 40 gems each
Runic - 20,000 gold each or 400 glory each or 80 gems each
Arcane - 50,000 gold each or 800 glory each or 160 gems each
Celestial - 100,000 gold each or 1600 glory each or 320 gems each
sell price being half the worth of buying (example: minor sells for 2,500 gold or 50 glory or 10 gems)
With those numbers, I would get over 100,000 gems instantly.
Half of 40 for majors would be 20. I have over 12,000 unneeded major traitstones alone not even counting other categories.
There is also the problem that people can buy the glory packs for 400 getting 2 arcanes, then sell them for 400 glory each for a total of 800. That is a 400 glory profit plus all the other resources for free and would be infinite with those numbers.
Well thats you, normal players donāt have 500 Mythics (with hundreds of copies), 999k scrolls, 99 million gold, and lol seriously youād have an advantage regardless of what penalties or pluses are added to the game.
Iām still in favor of the explore map fix idea that is floating around to fix traitstones.
Simply allow a treasure map to be spent in explore for increased rewards and it would fix every problem. Something like 3 traitstone drops when using a map in explore instead of the 1 it always does now would be enough.
Also, based on your numbers on just gold alone, it would be cheaper to just spam gold keys, sell the excess, and repeat. Then infinitely buy better traitstones.
Iāve been thinking on a way to use maps on a second type of mini-game/feature for Blackhawk:
It could be something simple as using X maps to send an expedition that would return in X hours bringing some rewards, not the same (as much as) tresure hunting, but with some extra stuff to be used on something elseā¦ ā Attempt at mysterious tone.
Trading the maps for some of the stuff iām working on.
What about using maps to buff the daily login bonus?
What about being able to convert maps for Keys?
What about using maps for a new additional mini game?
What about using maps to Ascend them creating a āMythic Mapā?
āMythic Mapsā can be used forā¦
I do love the concept of having a conversion marketplace in the game, a dust system that can obtain any card, and other features.
The main problem with them is they are excessively hard to balance with any game economy, particularity GoW since it has so many different resources and ways to obtain those resources. If they implement even 1 part of it wrong, their whole in game economy crashes. It is a very high risk for such a small return on the devās side.
Ok, Iām just getting SICK of this random crap where it says āyouāre more likely to get this hereā but then end up with something really cheap, something you have an overabundance of, something youāre āOh FFS not another one!!ā
If I understood the game as well as the āAlready Have Everythingā pros, I wouldnāt be here requesting a less stressful way to get the things Iām after.
At least Iām not requesting: āLegendary Only Chests for 100 goldā. Iām seriously trying to think of requests that would be good for the game as well as the players. Iām not trying to break the gameā¦
That is why I want treasure maps to be usable in explore.
The main concern of your post seems to be traitstones. If using a map on explore were to give 1 or 2 additional drops on the initial drop, that would solve the traitstone farming issue in this game. Treasure maps can be farmed in challenges at a rate of 20-50 per hour using various Tyri teams that feed her mana. Then just use those maps at explore in a kingdom of needed traitstones. Then boom, problem solved.