Both are not enough…
Like Wisp (and I’m surprised that nobody complain about this troop), the issue is that both troops have 3 effects: one should be removed.
For this troop, one can remove:
- explode: it seems to be the originality of this troop so keep it. Or nerf one more time explode mechanic to 70% mana to 50% mana so Ragna will get less effficienty too.
- buff: not enough to stop the looping/mana filling issues…
- extra turn: common denominator with Wisp so I will go for that. Either remove it from both troops or nerf the mechanic
Yeah nerfing extra turn, I know I’m going to be hated (but I’m used ) and yes I know about Mab. So either:
- limit the number of extra turns in a same turn to X (5 maybe)
- add a 10% chance that a troop can be frozen when the troop gains an extra turn (not the ones with 4±match)