I think we’re broadly talking about the same thing: but a clear consensus here before was that it would really need something more varied and interesting than just bigger numbers.
You’re right about traits (they weren’t in the game last time this was discussed) and gives some interesting new options: however would need careful handling in terms of UI and the player keeping track of what was added / going on.
EDIT: now I am able to sit at a computer instead of mobile phone, can put a bit more detail/effort into the response:
Survival battle sequence could run as follows:
Pick your team: team is set for the whole Survival run; they heal between battles, but cannot be changed.
Start of match 1: roll Forfeit #1: random penalty: all your troops take 10 damage at start of battle
Match 1: random enemy team
Start of match 2: reapply Forfeit #1
Start of match 2: roll Forfeit #2: random penalty: enemy team gains +5 Armour
Match 2: random enemy team with +10% stats, and slight increase in rarity of enemies rolled
Start of match 3: reapply Forfeit #1, #2
Start of match 3: roll Forfeit #3: random penalty: deal 15 damage to one of your troops and burn it
Match 3: random enemy team with +20% stats, and further increase in rarity of enemies rolled
Start of match 4: reapply Forfeit #1, #2, #3
Start of match 4: roll Forfeit #4: random penalty: enemy team gains +2 to all red matches
Match 4: random enemy team with +30% stats, and further increase in rarity of enemies rolled
Start of match 5: reapply Forfeit #1, #2, #3, #4
Start of match 5: roll Forfeit #5: random penalty: all your troops suffer -2 Magic stat
Match 5: random enemy team with +40% stats, and further increase in rarity of enemies rolled
…and so on…
So each battle:
- enemy team gains cumulative +10% to all stat numbers
- enemy team composition is cumulatively more likely to roll higher rarity troops
- you start battle rolling a random penalty / Forfeit: take damage, lose stats, enemies gain stats, enemies gain mana, etc etc
- the Forfeits stack and reapply at the start of each battle