A Crafting Guide - SPOILERS for crafting!

According to my calculation, that would be 100 days to get a mythic in average without paying any real money. maybe a little more, maybe a little less :slight_smile: Of course you need to buy the Daily Gem Pack every day. If there’re more ways to get diamonds in the future, the number will be less.

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So apparently Sundays will be Diamond days.

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Just be aware that this crafting guide was created during the beta, and therefore some of the values are incorrect.

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I saw the patch notes mentioned Diamonds are also in tasks. Does this calc include those?

No, we don’t know the numbers for that. Also it doesn’t include Sunday’s Day of Luck.

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Is it possible to get correct infos please?

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That mean every boss give 100% diamond?

Updated now to correct ingame values. Only traitstones were off I think.

I don’t know, I’m only going off what @Nimhain said ingame, but my assumption is so.

I sure hope so. Doing the three battles and having 0 Diamonds at the end kinda sucks.

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Mythics cost 4000 diamonds. 3 routes, excluding Guild tasks (as I don’t know how many you get):

Route 1- Dungeon Only

Guaranteed 400 shards, avg 20 diamonds per day, with DoL giving an extra 50 diamonds every 7th day. Shards can be crafted with souls for more diamonds. In 5 normal days, you’d have 120 diamonds. Multiply that by 7, and 35 normal days would be 840. With 5 of those being DoL, for +50 each, 35 days in total gets 1090. A mythic would take 129 days (down from 168).

Route 2- Dungeon and Gem only

Buying the pack for 50 gems doubles your gain and adds an extra 10 diamonds every DoL, just to make me do more math. With the pack, we’d get 2230 per 35 days, making the time to mythic 63 days (down from 84). However, this costs 50 gems per day, or a total of 3150 gems. This is approximately 350 gem keys (although you do recoup a few of them as rewards in the packs).

Route 3- Throw money at it

The cash option gives you 50 diamonds and 800 shards, or 150 diamonds and 1000 shards on DoL. One week of this is 450 diamonds and enough shards for 58 diamonds. Per 35 day unit, that’s 2540. Add that to the previous route’s 2230, and we get 4770 per 35 days, or enough for a mythic and then some. It turns out that on average, you’d hit 4000 every 30 days (and $150.00).

EDIT: Will revise later with Guild Task Bonuses factored in.

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Summoning stones seem a waste. Alot of res for mabye a common troop :frowning:
or am i missing something?

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A common… or possibly a Legendary. They’re similar to keys in that respect. Allows you to target certain colour troops you might be missing.

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i need one Autumn and one spooky :stuck_out_tongue_winking_eye:

I just want to make sure this is in Quest mode, challenge mode and GW mode?

Because I did 11 battles killing off 4 troops each after I finished my leveling and it is showing 0 of 100 Kills

It may have changed in live, but in beta it was applying to PVP and explore as well as dungeons.

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OK. Thank you for the thoughtful post.

Considering 100VIP Chests are 4,500 Gems only giving around a 63% chance for a (random) Mythic. I believe can handle 3 months, though It definitely means you don’t want to miss any exclusive windows.

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I hope everyone is reasonable enough to assume they weren’t going to be raining mythics on everyone for free. It also makes sense that there’s a long-ish time gate since otherwise being able to target a mythic would mean you’d only need to chase every other mythic in chests, which would effectively make it way easier to get the rarest and most coveted thing in the game.

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Next weird question - how come it costs 50 souls and 2 major traitstones to make 1 minor traitstone?

I’m fine with Mythics being rare and time-consuming to craft, but being able to throw $200 at daily deals plus whatever the Gems cost (for those who don’t have a stockpile) and get a Mythic in 38 days while it could take a free player 5.5 months is a tad unbalanced. One thing I’ve loved about GoW is that it is blatantly NOT Pay-to-Win. (Which is why I’ve spent as much as I have!) This seems like it could change that significantly.

I’m waiting to see how fast Diamonds come through Legendary Tasks, though. Maybe that will help close the gap.

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It’s a conversion to help players with minors that are much more needed than majors. But regarding the trade-off of resources you can always expect to spend more of what you already have in order to obtain something you need.