Oh duh. Whoops. No wonder it won’t preview… Thanks for the heads up.
Pasted here the old-fashioned way:
Q: death effects being immune to stun intentional?
A: No, not intentional, just a by-product of the way the code handles a troop being killed.
The proc order, when a unit dies, is:
Unit is marked as dead
Status effects are cleaned up
On-Death effects activate
Obviously we need to switch around those last two.
In a perfect codebase that’s a one-line change… we’ll see how perfect our codebase is when we try to change it!