# Zero attack value negates bonuses

**URL:** https://community.gemsofwar.com/t/zero-attack-value-negates-bonuses/66001
**Category:** Bug Reports
**Created:** [September 17, 2020, 3:06am UTC](https://community.gemsofwar.com/t/zero-attack-value-negates-bonuses/66001 "2020-09-17T03:06:25Z")
**Posts on this page:** 1
**Showing post:** 2

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### Author: ![Jonathan](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/jonathan/32/66724_2.png) [@Jonathan](https://community.gemsofwar.com/u/Jonathan)
#### Post date: [September 17, 2020, 5:05am UTC](https://community.gemsofwar.com/t/zero-attack-value-negates-bonuses/66001/2 "2020-09-17T05:05:44Z")

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I agree that it’s weird that the damage boost from Electrified Plating (and Razor Armor or Spiked Armor) is fully applied at 1 Attack, and then non-existent at 0 Attack, particularly in the case of having your Attack stat lowered rather than being Entangled (although effectively the same thing).

There was another topic that discussed this a while ago, which seemed to come to a begrudging resolution that the behaviour is consistent enough with the wording (“Add X% of Armor to Skull damage”), since if no Skull damage is done, no Armor is added.

If we remove the qualitative judgement of “no Skull damage” (or “Skull damage didn’t happen”) from the number 0, and treat it simply as a number that’s part of a formula (as in, "Skull damage did happen, and it was equal to 0), then it should reasonably be able to be argued that Skull damage will be equal to 0 + X% of Armor.

I’m not sure if having the stat lowered via Wild Queen or similar (Elemaugrim, Sylvasi, any other Attack reducer) compared to being Entangled makes a difference, but here’s that previous thread:

> [@(Not a Bug) Sentinel class talent not working properly](https://community.gemsofwar.com/t/not-a-bug-sentinel-class-talent-not-working-properly/53290):
>
> Please check the [known issues list](https://gemsofwar.zendesk.com/hc/en-us/articles/360000497716-All-Known-Issues-Gems-of-War) before posting a bug. Note: If you are uncomfortable reporting your bug publicly you can privately message @Cyrup or @Kafka with the completed bug template. Platform, device version and operating system: Windows 8, pc, steam Screenshot or image: What you were expecting to happen, and what actually happened: Sentinel class talent, add 20% of armor to skull damage. Character was entagled which made attack zero, however, based on how it is written, 20% of ar…

> [@(Not a Bug) Sentinel class talent not working properly](https://community.gemsofwar.com/t/not-a-bug-sentinel-class-talent-not-working-properly/53290/13):
>
> This is how Razor Armor goes when entangled or having 0 attack otherwise:
> 
> - 3-skulls (no doomskulls) - not activated;
> - 3-skulls (with doomskulls) - activated;
> - 4-skulls or more (any kind) - activated.

> [@(Not a Bug) Sentinel class talent not working properly](https://community.gemsofwar.com/t/not-a-bug-sentinel-class-talent-not-working-properly/53290/14):
>
> Hey this is working as intended 🙂

As you may be able to see from the threads there were a few disagreements over interpretations of the text.

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_[View the full topic](https://community.gemsofwar.com/t/zero-attack-value-negates-bonuses/66001)._
