# Wulfgarok tweak suggestion

**URL:** <https://community.gemsofwar.com/t/wulfgarok-tweak-suggestion/27201>\
**Category:** Feature Requests and Game feedback\
**Created:** [July 10, 2017, 7:36pm UTC](https://community.gemsofwar.com/t/wulfgarok-tweak-suggestion/27201 "2017-07-10T19:36:02Z")\
**Posts on this page:** 18\
**Page:** 1

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**Author:** ![daveis23](https://avatars.discourse-cdn.com/v4/letter/d/b9bd4f/32.png) [@daveis23](https://community.gemsofwar.com/u/daveis23)\
**Post date:** [July 10, 2017, 7:36pm UTC](https://community.gemsofwar.com/t/wulfgarok-tweak-suggestion/27201/1 "2017-07-10T19:36:02Z")

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Change invigorated to arcane. I believe this would be enough of a change to help him do more damage as the battle goes on. Right now I feel that his magic and spell damage are too low. This way as the battle goes on he can do more damage instead of relying on skulls.

I would like a bigger buff than this but something as simple as this change could make him much more useful.

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**Author:** ![Eika](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/eika/32/103088_2.png) [@Eika](https://community.gemsofwar.com/u/Eika)\
**Post date:** [July 10, 2017, 8:09pm UTC](https://community.gemsofwar.com/t/wulfgarok-tweak-suggestion/27201/2 "2017-07-10T20:09:01Z")

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Good suggestion. I have to agree, I also hope that his 3rd trait will get even better as well.

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**Author:** ![Drathas](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/drathas/32/7344_2.png) [@Drathas](https://community.gemsofwar.com/u/Drathas)\
**Post date:** [July 10, 2017, 8:53pm UTC](https://community.gemsofwar.com/t/wulfgarok-tweak-suggestion/27201/3 "2017-07-10T20:53:26Z")

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He’s fine as he is.

The changes you suggest begin to remove the strategy in using him to greatest effect.

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**Author:** ![daveis23](https://avatars.discourse-cdn.com/v4/letter/d/b9bd4f/32.png) [@daveis23](https://community.gemsofwar.com/u/daveis23)\
**Post date:** [July 10, 2017, 8:57pm UTC](https://community.gemsofwar.com/t/wulfgarok-tweak-suggestion/27201/4 "2017-07-10T20:57:58Z")

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adding 1 damage every time an ally casts hardly changes his strategy.

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**Author:** ![Drathas](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/drathas/32/7344_2.png) [@Drathas](https://community.gemsofwar.com/u/Drathas)\
**Post date:** [July 10, 2017, 9:03pm UTC](https://community.gemsofwar.com/t/wulfgarok-tweak-suggestion/27201/5 "2017-07-10T21:03:01Z")

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Yes it does. It makes it far easier for him to trigger the devour effect.

Mitigating the need to strategically skull bash or spell damage troops by using other units first.

That’s a massive change to the strategy behind utilising him.

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**Author:** ![Tache](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/tache/32/26393_2.png) [@Tache](https://community.gemsofwar.com/u/Tache)\
**Post date:** [July 11, 2017, 10:04am UTC](https://community.gemsofwar.com/t/wulfgarok-tweak-suggestion/27201/6 "2017-07-11T10:04:15Z")

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He has a very strong ability already - a free devour if kills troop. Not 40% chance like other devour, a 100% chance for free as long as 1 requirement met (he do the killing blow). If you are using Wulfgarok just for his damage shot, then you using him wrong. You are meant to play him for his devour ability.

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**Author:** ![Annaerith](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/annaerith/32/13840_2.png) [@Annaerith](https://community.gemsofwar.com/u/Annaerith)\
**Post date:** [July 11, 2017, 11:16am UTC](https://community.gemsofwar.com/t/wulfgarok-tweak-suggestion/27201/7 "2017-07-11T11:16:13Z")

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strategy to wait to cast another troop x-1 times before wulfgarok instead of casting that other troop x times then casting wulfgarok is not bad, especially since usually casting the same x times (with various of units to choose from) would usually already kill as many units as the 1+1 wulfgarok would kill - if not more then that

i like this buff suggestion, great idea 👍

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**Author:** ![Delinquent](https://avatars.discourse-cdn.com/v4/letter/d/7c8e57/32.png) [@Delinquent](https://community.gemsofwar.com/u/Delinquent)\
**Post date:** [July 11, 2017, 1:14pm UTC](https://community.gemsofwar.com/t/wulfgarok-tweak-suggestion/27201/8 "2017-07-11T13:14:46Z")

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His damage is pretty underwhelming. Enough so that the devour rarely matters.

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**Author:** ![Nephilim](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/nephilim/32/29092_2.png) [@Nephilim](https://community.gemsofwar.com/u/Nephilim)\
**Post date:** [July 11, 2017, 4:36pm UTC](https://community.gemsofwar.com/t/wulfgarok-tweak-suggestion/27201/9 "2017-07-11T16:36:54Z")

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You’re really not using him or a team around him correctly then imo.

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**Author:** ![Delinquent](https://avatars.discourse-cdn.com/v4/letter/d/7c8e57/32.png) [@Delinquent](https://community.gemsofwar.com/u/Delinquent)\
**Post date:** [July 11, 2017, 6:28pm UTC](https://community.gemsofwar.com/t/wulfgarok-tweak-suggestion/27201/10 "2017-07-11T18:28:45Z")

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I frequently use the most popular one: Fenrir / Warden + Mang / Wulfy / FG. Granted, it’s not 4x wargare, but even with 4x wargare the damage is still not very impressive. It’s basically a “finisher” only. You end up sitting on it for much of the game until it can finish something off. But usually, by the time it’s filled, you’ve already kill 1-2 things with FG’s spell and the victory is inevitable. But I never use it as a “damage spell” (b/c the damage is low and it has a high casting cost).

If that’s what’s necessary to keep it balanced due to the devour then I guess I can accept that, but I know that in the way Wulfy is normally played the spell is pretty lackluster.

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**Author:** ![turintuor](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/turintuor/32/4097_2.png) [@turintuor](https://community.gemsofwar.com/u/turintuor)\
**Post date:** [July 13, 2017, 9:03am UTC](https://community.gemsofwar.com/t/wulfgarok-tweak-suggestion/27201/11 "2017-07-13T09:03:19Z")

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I see 2 possible boosts:

1. Because it is really annoying that the random troop has a Barrier, add a dispel effect before devouring like Black Beast: Wulfgarok didn’t need a nerf like Kerberos (in fact, no other “Devourer” need it…).

2. Increase his damage when he doesn’t devour… something like that:  
Deal [Magic + 2] damage to an enemy, boosted by Wargare Allies. If the enemy dies, devour a random enemy. **If the enemy survives, deal [Magic + 2] damage to a random enemy, boosted by Wargare Allies.**[4x]

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**Author:** ![Ariel](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/ariel/32/17124_2.png) [@Ariel](https://community.gemsofwar.com/u/Ariel)\
**Post date:** [July 16, 2017, 3:46pm UTC](https://community.gemsofwar.com/t/wulfgarok-tweak-suggestion/27201/12 "2017-07-16T15:46:56Z")

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My problem with Wulfgarok is that it is so expensive that he can’t compete with Famine.

If you want to tweak Wulfgarok, lower its cost.

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**Author:** ![RiverSong](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/riversong/32/2089_2.png) [@RiverSong](https://community.gemsofwar.com/u/RiverSong)\
**Post date:** [July 19, 2017, 2:57pm UTC](https://community.gemsofwar.com/t/wulfgarok-tweak-suggestion/27201/13 "2017-07-19T14:57:58Z")

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Wulf, FG, Wulf, Wulf. My current favorite team. I call it Nice Doggy. It rarely loses.

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**Author:** ![Nephilim](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/nephilim/32/29092_2.png) [@Nephilim](https://community.gemsofwar.com/u/Nephilim)\
**Post date:** [July 19, 2017, 5:29pm UTC](https://community.gemsofwar.com/t/wulfgarok-tweak-suggestion/27201/14 "2017-07-19T17:29:19Z")

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Seriously, how many folks have three wulfy? My Mrs has two and that’s pretty unusual.

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**Author:** ![Drathas](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/drathas/32/7344_2.png) [@Drathas](https://community.gemsofwar.com/u/Drathas)\
**Post date:** [July 19, 2017, 9:38pm UTC](https://community.gemsofwar.com/t/wulfgarok-tweak-suggestion/27201/15 "2017-07-19T21:38:17Z")

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Yep, can confirm. 👍🏻 This is what I did when I got a third one last week.

It is the only use for three of them, I’ve found so far. 😁

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**Author:** ![RiverSong](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/riversong/32/2089_2.png) [@RiverSong](https://community.gemsofwar.com/u/RiverSong)\
**Post date:** [July 19, 2017, 9:41pm UTC](https://community.gemsofwar.com/t/wulfgarok-tweak-suggestion/27201/16 "2017-07-19T21:41:39Z")

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Actually, I have four.

 ![](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/8/0/802c2a8d7034623e4b81e9248489c5c610edab1c.jpg)

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**Author:** ![Nephilim](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/nephilim/32/29092_2.png) [@Nephilim](https://community.gemsofwar.com/u/Nephilim)\
**Post date:** [July 19, 2017, 10:37pm UTC](https://community.gemsofwar.com/t/wulfgarok-tweak-suggestion/27201/17 "2017-07-19T22:37:53Z")

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I have 4 abynissia, but I’d like a pair of wulves!

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**Author:** ![RiverSong](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/riversong/32/2089_2.png) [@RiverSong](https://community.gemsofwar.com/u/RiverSong)\
**Post date:** [July 19, 2017, 11:57pm UTC](https://community.gemsofwar.com/t/wulfgarok-tweak-suggestion/27201/18 "2017-07-19T23:57:28Z")

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If it makes you feel better, I have 0 Abys. 😄
