# Would love to see big bosses for PVE content

**URL:** <https://community.gemsofwar.com/t/would-love-to-see-big-bosses-for-pve-content/4094>\
**Category:** Feature Requests and Game feedback\
**Created:** [February 28, 2016, 11:32pm UTC](https://community.gemsofwar.com/t/would-love-to-see-big-bosses-for-pve-content/4094 "2016-02-28T23:32:24Z")\
**Posts on this page:** 1\
**Showing post:** 9

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**Author:** ![Sirrian](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/sirrian/32/35758_2.png) [@Sirrian](https://community.gemsofwar.com/u/Sirrian)\
**Post date:** [February 29, 2016, 1:08am UTC](https://community.gemsofwar.com/t/would-love-to-see-big-bosses-for-pve-content/4094/9 "2016-02-29T01:08:47Z")

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I’ve always though it’d be cool, with something like a Mega-Boss if it had 4 parts - for example a dragon with Head, Body, Claws and Tail.  
Each would have its own life point total, and a unique Spell, for example with a Red Dragon:

- Head = Breathe Fire (AoE Damage)
- Claws = Tear & Rend (Single Target Nuke)
- Body = Ruby Scales (Armor/Life buff)
- Tail = Tail Lash (Board Manipulation)

Then each part of the body would have its own potential set of traits to deal with  
Might feel a little weird that you defeat the head and work your way down to the tail, but mechanically it’d work quite well and allow us to customize a team with lots of synergy

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