# Why We Have So Many 'Major Traitstones' - EXPLAINED

**URL:** <https://community.gemsofwar.com/t/why-we-have-so-many-major-traitstones-explained/2181>\
**Category:** Gameplay Chat (PC/Mobile)\
**Created:** [December 20, 2015, 8:36pm UTC](https://community.gemsofwar.com/t/why-we-have-so-many-major-traitstones-explained/2181 "2015-12-20T20:36:17Z")\
**Posts on this page:** 1\
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**Author:** ![Esoxnepa](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/esoxnepa/32/1837_2.png) [@Esoxnepa](https://community.gemsofwar.com/u/Esoxnepa)\
**Post date:** [December 20, 2015, 9:03pm UTC](https://community.gemsofwar.com/t/why-we-have-so-many-major-traitstones-explained/2181/2 "2015-12-20T21:03:22Z")

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> [@Shimrra](#):
>
> This is a _statistical_ problem.
> 
> …  
> So there’s all that. Clearly the devs need to tweak some numbers here.

I can only imagine how long it will take a casual player to unlock traits on their favorite troops. Once rarity is too high, it removes the fun of the chase. A fun feature designed to add variety to the game, then becomes unobtainable by the average player, and turns them off from playing.

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