# Why Players think the AI cheats

**URL:** <https://community.gemsofwar.com/t/why-players-think-the-ai-cheats/51538>\
**Category:** Feature Requests and Game feedback\
**Created:** [January 28, 2019, 6:40pm UTC](https://community.gemsofwar.com/t/why-players-think-the-ai-cheats/51538 "2019-01-28T18:40:44Z")\
**Posts on this page:** 1\
**Showing post:** 12

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**Author:** ![Lyya](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/lyya/32/3650_2.png) [@Lyya](https://community.gemsofwar.com/u/Lyya)\
**Post date:** [January 29, 2019, 3:58am UTC](https://community.gemsofwar.com/t/why-players-think-the-ai-cheats/51538/12 "2019-01-29T03:58:24Z")

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Here is a post linking to many other dev posts with assertions and testing methodology regarding fairness.

> [@AI getting too many drops on console, still?](https://community.gemsofwar.com/t/ai-getting-too-many-drops-on-console-still/25211/21):
>
> The only time the Ai ever ‘cheats’ it does so in favour of the player at lower difficulty levels. There was a thread in March found [here](http://community.gemsofwar.com/t/dear-devs-please-fix-your-cheating-ai-on-console/20562/) where our console developers ran numerous tests to determine if the AI was luckier than the player. The thread itself is a bit long and unwieldy so I’ve gone through and found all the relevant examples of this. Feel free to give it a read yourself if you have the time and inclination. Normal Difficulty

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_[View the full topic](https://community.gemsofwar.com/t/why-players-think-the-ai-cheats/51538)._
