# What would truly difficult content look like?

**URL:** https://community.gemsofwar.com/t/what-would-truly-difficult-content-look-like/71630
**Category:** Gameplay Chat (PC/Mobile)
**Created:** [August 25, 2021, 5:08pm UTC](https://community.gemsofwar.com/t/what-would-truly-difficult-content-look-like/71630 "2021-08-25T17:08:05Z")
**Posts on this page:** 1
**Showing post:** 10

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### Author: ![Sytro](https://avatars.discourse-cdn.com/v4/letter/s/df788c/32.png) [@Sytro](https://community.gemsofwar.com/u/Sytro)
#### Post date: [August 26, 2021, 7:44am UTC](https://community.gemsofwar.com/t/what-would-truly-difficult-content-look-like/71630/10 "2021-08-26T07:44:53Z")

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> [@igniteice](#):
>
> Do you think that’d be fun? Would you be up for the challenge?

Seeing as most of people complain about doing PF500… i doubt it would be fun for majority of playerbase… it might be fun for some extreme harcore players that are looking for extra challenges, but not at all for anyone else…

Fighting such battles would require:

1. careful planning
2. not being screwed by RNG every now and then

with factor #2 being more meaningful.

Personally I’d prefer DEV team to use their time and effort into something else: that could be fun, but not nessesary difficult (like Gnome-a-Palooza is fun, and isn’t difficult at all, at least once you grinded up for all verses).

I personaly think that game need a more dynamic pvp mode, that would involve:

- breaking the meta teams we all know from current pvp system
- teambuilding on every
- carefull planning of your actions while playing
- more active-active experience (in contrary to active-passive currently present)

And that’s where I see (sorry for self- advertising here) pvp tournaments could fill the gap:

> [@New gamemode proposal: PVP Tournaments](https://community.gemsofwar.com/t/new-gamemode-proposal-pvp-tournaments/65202/1):
>
> PVP Tournament Gameplay: Players play 3 battles against each other, for every round of tournament. Each round consists of 2 days: On day 1 players set up 3 defence teams, on day 2, players fight against opponent teams. Both defence teams and offence teams are restricted to a subset of troops and weapons. Restrictions change every round (2 days). Players get score for fighting enemy team. Player with higher cumulative score from 3 battles wins duel. Using 12 unique troops each round gives a…

especialy with addition of:

> [@New gamemode proposal: PVP Tournaments](https://community.gemsofwar.com/t/new-gamemode-proposal-pvp-tournaments/65202/11):
>
> Ok, 2 more thing came to my mind: Battle system Each players set up 3 teams on slots 1 to 3. On day 2, players are forced to play battles against their opponents. Slot1 vs slot1, slot2 vs slot2 and slot3 vs slot3. Players gain points for each battle. Their score from the duel is sum on points gained each battle multiplied by number of unique troops in all 3 teams. (so, ofc you can go with 4x gobtruffle on all 3 slots, but that will give you only x1 multiplier, while player using 12 unique t…

Edit:  
I also like @Fleg idea of introducing a mode that would make things more exotic…or maybe just an exotic campaign  
Like one, where all magic was shut, and every troop gets silenced once they cast- that would apply to all WE battles for whole 10 weeks.  
Or a campaign where every troop would get fatigue, as they are used in battles → once your troop gets used 4 times it’s unavaible for current WE.

Ofc, this can be just another mode, with such extra challenges applied.

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