# What type of Ladder do we want

**URL:** <https://community.gemsofwar.com/t/what-type-of-ladder-do-we-want/7605>\
**Category:** Gameplay Chat (PC/Mobile)\
**Created:** [May 28, 2016, 10:27pm UTC](https://community.gemsofwar.com/t/what-type-of-ladder-do-we-want/7605 "2016-05-28T22:27:33Z")\
**Posts on this page:** 1\
**Showing post:** 11

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**Author:** ![Ozball](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/ozball/32/36110_2.png) [@Ozball](https://community.gemsofwar.com/u/Ozball)\
**Post date:** [May 29, 2016, 2:28am UTC](https://community.gemsofwar.com/t/what-type-of-ladder-do-we-want/7605/11 "2016-05-29T02:28:21Z")

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> [@Hairyskinback](#):
>
> I raise this idea as a promise that was made for 2.0 has not been kept in that if your losing you can still quit and face no penalty other than the time it takes to reload.

This has been fixed as far as I’m aware. You do lose PVP points if you quit. The thing that DOESN’T happen at the moment is that it doesn’t break you win streak on your profile. Which is essentially purely cosmetic as far as I’m aware.

Also one of the issues that’s arisen in some discussions about the ladder is what role should level play in it? Eg should a level 200 player be able to manage to make it into the top 100 if they put in the time? Should it only be level 1000s in the top? Or should everyone have an equal number of PVP points for a win and there for have an equal chance?  
None of these questions have a clear answer, but are worth considering when deciding what kind of ladder we want.

Also as an aside I wrote in another post about why ELO itself would be a bad idea. While I understand that in this thread people have been talking more about an “ELO-like” system, which if we WERE to use ELO, is what we’d need. I do want to remind people of the main issues of using an ELO system. Not that these can’t be overcome, but the weaknesses of the system do need to be taken into consideration.

> [@Updated Mab in PvP graphs](http://community.gemsofwar.com/t/some-unhappy-but-not-surprising-pvp-graphs/7504/32):
>
> Unfortunately ELO would probably be one of the worst possible systems for this game. ELO is a pure performance metric and there have been questions of the appropriateness of it’s use in games that have luck as a factor. At it’s core ELO says that two players of the same ranking should be able to win against the other 50% of the time. However, most PVP invades in this game have a win percentage of closer to 75% (or possibly higher), regardless of the skill level of the players involved. Two of …

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