# What new UI change do you want next?

**URL:** <https://community.gemsofwar.com/t/what-new-ui-change-do-you-want-next/88837>\
**Category:** Feature Requests and Game feedback\
**Created:** [October 29, 2025, 3:30pm UTC](https://community.gemsofwar.com/t/what-new-ui-change-do-you-want-next/88837 "2025-10-29T15:30:20Z")\
**Posts on this page:** 16\
**Page:** 1

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**Author:** ![Zuul-Emo](https://avatars.discourse-cdn.com/v4/letter/z/67e7ee/32.png) [@Zuul-Emo](https://community.gemsofwar.com/u/Zuul-Emo)\
**Post date:** [October 29, 2025, 3:30pm UTC](https://community.gemsofwar.com/t/what-new-ui-change-do-you-want-next/88837/1 "2025-10-29T15:30:21Z")

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It’s become obvious that the devs have decided to focus on making a bunch of UI changes, without being asked to, and we can’t convince them to cut it out and push those resources to better things, so I figured we might as well have somewhere we can point them towards UI changes that we actually DO want.

So, here it is. Anything in the game that needs new UI changes? Anywhere that feels old and tired and could do with freshening up? Anything you don’t like that you’d like to see different? Here’s the place to put them.

And maybe we’ll see those areas get focused on first. Or maybe once we start asking for this, they’ll stop and focus on something else we don’t want. 🤣

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**Author:** ![Zuul-Emo](https://avatars.discourse-cdn.com/v4/letter/z/67e7ee/32.png) [@Zuul-Emo](https://community.gemsofwar.com/u/Zuul-Emo)\
**Post date:** [October 29, 2025, 3:35pm UTC](https://community.gemsofwar.com/t/what-new-ui-change-do-you-want-next/88837/2 "2025-10-29T15:35:16Z")

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As for myself, I’m throwing the pet rescue menu in as an option.

It’d be nice to have the menu look a bit better, and since they’re moving away from tabs and into buttons (presumably because they’re limited to how many tabs they can have, but not to how many buttons they can cram into a screen), we could have one screen with a path (like journey or kingdom reborn rewards screens), and buttons down the side that lead to other options. We can chase the pet thieves down the path, and rescue the pet at the end, rather than just having boxes, and it can look prettier. We can even have different path decorations for the different colour pet rescues, if they want to focus on that, like the cool pictures behind the daily plunder each week, which are one of the best UI additions to the game, for what it’s worth.

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**Author:** ![Darkborne](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/darkborne/32/95796_2.png) [@Darkborne](https://community.gemsofwar.com/u/Darkborne)\
**Post date:** [October 29, 2025, 4:09pm UTC](https://community.gemsofwar.com/t/what-new-ui-change-do-you-want-next/88837/3 "2025-10-29T16:09:45Z")

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The upcoming Bounty event this weekend reminds me that the checkerboard battle layout and rewards are **horribly** outdated. If it doesn’t take them too much effort, they could make the battles sequenced like how they do the opening tutorial battles with a new map layout to make that more engaging.

The rewards have been outdated ever since gnome-a-paloozas were introduced, but we need things like dragonite, shiny keys, and pet/glory/forging orbs to make Bounty feel more rewarding. I honestly just buy the bounty troop from the shop and don’t even waste my time with it anymore.🤣

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**Author:** ![NerdieBirdie](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/nerdiebirdie/32/103793_2.png) [@NerdieBirdie](https://community.gemsofwar.com/u/NerdieBirdie)\
**Post date:** [October 29, 2025, 5:39pm UTC](https://community.gemsofwar.com/t/what-new-ui-change-do-you-want-next/88837/4 "2025-10-29T17:39:19Z")

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Display room rewards in Tower of Doom! (Probably more than just a UI change involved here but still 😁)

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**Author:** ![Kezef](https://avatars.discourse-cdn.com/v4/letter/k/8e8cbc/32.png) [@Kezef](https://community.gemsofwar.com/u/Kezef)\
**Post date:** [October 29, 2025, 6:10pm UTC](https://community.gemsofwar.com/t/what-new-ui-change-do-you-want-next/88837/5 "2025-10-29T18:10:24Z")

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> [@Darkborne](#):
>
> I honestly just buy the bounty troop from the shop and don’t even waste my time with it anymore.

I’m the same.

But I also assume that Bounty is aimed at the less-progressed player and not really intended for an endgamer like myself. As such, I treat the weekend as a “freebie” to do whatever else, whether inside the game or not.

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**Author:** ![BranaHawk](https://avatars.discourse-cdn.com/v4/letter/b/4bbf92/32.png) [@BranaHawk](https://community.gemsofwar.com/u/BranaHawk)\
**Post date:** [October 29, 2025, 6:15pm UTC](https://community.gemsofwar.com/t/what-new-ui-change-do-you-want-next/88837/6 "2025-10-29T18:15:13Z")

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Displaying the treasure multiper on the map for each room in a delve. I’d love for it to be available right there on the map, instead of having to click through each room to find the number, then having to check the remaining rooms again after a few battles because I’ve probably forgotten where the best is.

Showing the current quantity owned of items when they’re offered by both the Merchant or Angel.

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**Author:** ![Maisie](https://avatars.discourse-cdn.com/v4/letter/m/8edcca/32.png) [@Maisie](https://community.gemsofwar.com/u/Maisie)\
**Post date:** [October 29, 2025, 6:30pm UTC](https://community.gemsofwar.com/t/what-new-ui-change-do-you-want-next/88837/7 "2025-10-29T18:30:03Z")

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Let us zoom the world / underworld / PvP maps out further so we can see the entire map at once.

Make the Underspire map behave more like the world map – with drag and zoom navigation; the current stepwise map feels so clunky. And if you can zoom the Underspire map out fully, you no longer need the overview map.

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**Author:** ![Maisie](https://avatars.discourse-cdn.com/v4/letter/m/8edcca/32.png) [@Maisie](https://community.gemsofwar.com/u/Maisie)\
**Post date:** [October 29, 2025, 6:52pm UTC](https://community.gemsofwar.com/t/what-new-ui-change-do-you-want-next/88837/8 "2025-10-29T18:52:49Z")

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Oh, and give Treasure Hunt a landing page so that you’re not immediately committed to a game when you click on its tile in Games.

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**Author:** ![Diamond](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/diamond/32/84316_2.png) [@Diamond](https://community.gemsofwar.com/u/Diamond)\
**Post date:** [October 29, 2025, 8:58pm UTC](https://community.gemsofwar.com/t/what-new-ui-change-do-you-want-next/88837/9 "2025-10-29T20:58:03Z")

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Bounty: Buy the troop and go sleeping! SORRY

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**Author:** ![TheIdleOne](https://avatars.discourse-cdn.com/v4/letter/t/c68b51/32.png) [@TheIdleOne](https://community.gemsofwar.com/u/TheIdleOne)\
**Post date:** [October 29, 2025, 10:03pm UTC](https://community.gemsofwar.com/t/what-new-ui-change-do-you-want-next/88837/10 "2025-10-29T22:03:37Z")

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> [@Zuul-Emo](#):
>
> So, here it is. Anything in the game that needs new UI changes? Anywhere that feels old and tired and could do with freshening up? Anything you don’t like that you’d like to see different? Here’s the place to put them.

This won’t be popular on my end since its both a be careful what you wish for and semi-pointless to most people, but the Shop tab needs changes badly.

I legitimately dislike the left to right scrolling and the shop offers are displayed in a way that takes up a lot of space and is somehow inefficient.

The entire resource tab needs to go: it’s designed to rip off new players to a high degree, but I don’t think new players are dumb enough to fall for it either. At no point in my Gems of War career did I think 240 Gems for 70,000 gold was a good deal, not even day 1.

Back to generalization: the entire thing comes off as a mess to me and the devs indirectly agree with me because they had to make a brand new separate PvP shop instead of attaching it to the existing shop.

(I have gripes with the PvP Shop too, like having to scroll despite pets being a 5 option menu. Or Icons exchange being jammed in with other purchasable in the Others tab. or mainly how much scrolling I have to do to reach the end of the Others tab for things like Books)

P.S. The shrines offer really needs to leave the main screen and get shoved into the Subscriptions section of the Shop

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**Author:** ![Lerena](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/lerena/32/99960_2.png) [@Lerena](https://community.gemsofwar.com/u/Lerena)\
**Post date:** [October 29, 2025, 11:53pm UTC](https://community.gemsofwar.com/t/what-new-ui-change-do-you-want-next/88837/11 "2025-10-29T23:53:38Z")

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Get rid of the “!” for monetized menus like shrines. I do not care about the shrines or how much “progress” I’ve made with completing them.

Now for the real UI change I want:  
Display room rewards in Tower of Doom once a guild member has cleared it. This improvement is more complicated, because I’m not sure how the devs would do this. In theory, since the entire guild shares every floor in Tower of Doom, it should be possible to reveal rewards each time a player has completed that room. However, as frustrating as mapping floors is, I accept the reality that at least Tower of Doom is functional and has no on-going bugs to fix. So, while I want it, I wouldn’t say it’s something that should be a major focus. Unfortunately, if the game is alive long enough, we’ll see the inevitable Tower of Doom rework that somehow makes it worse.

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**Author:** ![Smilla](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/smilla/32/88898_2.png) [@Smilla](https://community.gemsofwar.com/u/Smilla)\
**Post date:** [October 31, 2025, 6:09am UTC](https://community.gemsofwar.com/t/what-new-ui-change-do-you-want-next/88837/12 "2025-10-31T06:09:02Z")

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Das Menü zur Änderung der Einheiten wurde nach dem Update VERSCHLECHTERT. Was soll das? Das bisherige Menü war übersichtlich aufgebaut. Jetzt ist das nicht mehr der Fall!!

Ich sehe nicht mehr auf einem Blick, welche Resourcen ich für die Einheit habe.

Haben die Entwickler Langeweile oder was? Ich bin sehr verärgert.

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**Author:** ![Darklord1](https://avatars.discourse-cdn.com/v4/letter/d/ea5d25/32.png) [@Darklord1](https://community.gemsofwar.com/u/Darklord1)\
**Post date:** [October 31, 2025, 8:48am UTC](https://community.gemsofwar.com/t/what-new-ui-change-do-you-want-next/88837/13 "2025-10-31T08:48:27Z")

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Valhawk counter for PvP monoliths should always show the number encountered for the day regardless of your counter total.

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**Author:** ![Dust\_Angel](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/dust_angel/32/35256_2.png) [@Dust\_Angel](https://community.gemsofwar.com/u/Dust_Angel)\
**Post date:** [October 31, 2025, 6:51pm UTC](https://community.gemsofwar.com/t/what-new-ui-change-do-you-want-next/88837/14 "2025-10-31T18:51:27Z")

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> [@Darkborne](#):
>
> If it doesn’t take them too much effort, they could make the battles sequenced like how they do the opening tutorial battles with a new map layout to make that more engaging.

Only if it’s always completely static image. If animation is involved in any sort, kind, shape or form, don’t ever touch the layout and leave as it is. The game already has enough of annoying superfluous shiny bling-bling, no need to add more of it.

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**Author:** ![Zuul-Emo](https://avatars.discourse-cdn.com/v4/letter/z/67e7ee/32.png) [@Zuul-Emo](https://community.gemsofwar.com/u/Zuul-Emo)\
**Post date:** [November 1, 2025, 5:12am UTC](https://community.gemsofwar.com/t/what-new-ui-change-do-you-want-next/88837/15 "2025-11-01T05:12:59Z")

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> [@Dust\_Angel](#):
>
> If animation is involved in any sort, kind, shape or form, don’t ever touch the layout and leave as it is.

This is great advice for them, everywhere in the game.

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**Author:** ![Zuul-Emo](https://avatars.discourse-cdn.com/v4/letter/z/67e7ee/32.png) [@Zuul-Emo](https://community.gemsofwar.com/u/Zuul-Emo)\
**Post date:** [November 2, 2025, 12:09am UTC](https://community.gemsofwar.com/t/what-new-ui-change-do-you-want-next/88837/16 "2025-11-02T00:09:08Z")

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Another one I’d love to see. In treasure hunt, can the rewards on the right of the screen have percentages and amounts beneath them. Like a green chest can give you gold or souls or glory or gems, but there’s no info on what the odds are of each and how many you get of each.  
Aside from it just being useful information that we should have, it would utterly change the way people (especially newer players) play the mode (as far as people actually do) to know whether it’s worth it to turn 3 green chests into 1 red chest, or 3 red chests into a vault. If you knew it gave you a much higher chance of a set reward, it might be worth doing, but if you know it’s a net loss, you wouldn’t.  
I’d also love to see the rewards reworked and improved, but just knowing what the odds and rewards are, as an actual number, would be a huge improvement.
