# Weekly Event: Call to Valor

**URL:** <https://community.gemsofwar.com/t/weekly-event-call-to-valor/6201>\
**Category:** Official News\
**Created:** [May 2, 2016, 4:00am UTC](https://community.gemsofwar.com/t/weekly-event-call-to-valor/6201 "2016-05-02T04:00:57Z")\
**Posts on this page:** 4\
**Page:** 7

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**Author:** ![Machiknight](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/machiknight/32/6108_2.png) [@Machiknight](https://community.gemsofwar.com/u/Machiknight)\
**Post date:** [May 3, 2016, 6:59am UTC](https://community.gemsofwar.com/t/weekly-event-call-to-valor/6201/121 "2016-05-03T06:59:22Z")

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Post about that here!

> [@Other teams that need synergy vs. Goblins](http://community.gemsofwar.com/t/other-teams-that-need-synergy-vs-goblins/6091/35):
>
> I’ll keep the train rolling: Blighted Lands would be cooler if it worked around the disease mechanic more, as the name lends itself to. Right now it’s all over the place between Burn, Disease, Deathmark, and Poison such that it makes synergy hard to come by. Basically only 2 troops at a time end up having any synergy bc it’s got so many different effects so streamlining would make it much more viable. Venbarak’s % on its spell could be improved to make him something of a linchpin. Quasit, Hell…

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**Author:** ![Studs](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/studs/32/3498_2.png) [@Studs](https://community.gemsofwar.com/u/Studs)\
**Post date:** [May 3, 2016, 1:32pm UTC](https://community.gemsofwar.com/t/weekly-event-call-to-valor/6201/122 "2016-05-03T13:32:31Z")

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I think the problem is that their “thing” was mutilple, even endless, extra turns. The nerf didn’t take away their extra turns. All it did was make it so it’s not as likely that they’ll get multiple extra turns in a row. Rocket was the worst offender on this front given the low cost + fire link + explosion. There’s a problem when you’re disappointed he doesn’t always get \>2 turns in a row.

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**Author:** ![Shiratori](https://avatars.discourse-cdn.com/v4/letter/s/f04885/32.png) [@Shiratori](https://community.gemsofwar.com/u/Shiratori)\
**Post date:** [May 3, 2016, 1:37pm UTC](https://community.gemsofwar.com/t/weekly-event-call-to-valor/6201/123 "2016-05-03T13:37:42Z")

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I’m partial to Gorgotha, Terraxis, Watcher, and Soothsayer myself…

Oh wait that kind of killer deck… well, I’ve had great success with Luther. After all why worry about defense when you can put up so much offense it won’t matter. Works great with Valkyrie so doubles as a soul build too.

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**Author:** ![Spherix](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/spherix/32/2388_2.png) [@Spherix](https://community.gemsofwar.com/u/Spherix)\
**Post date:** [May 3, 2016, 6:35pm UTC](https://community.gemsofwar.com/t/weekly-event-call-to-valor/6201/124 "2016-05-03T18:35:02Z")

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> [@choke](#):
>
> Goblins have a “thing”, it’s their extra turns. The solution is to make more troop types have “things”, rather than increase the mana cost to reduce the effectiveness of the gobbies’ “thing”.

The problem with that solution is that the Goblin’s extra turns would still prevent those other troops from ever getting a chance to benefit from whatever “thing” you gave them. Extra turns are incredibly powerful, and being able to chain several spells with decent damage and board control or gem gen, with a few quad-matches in between, is both incredibly difficult and incredibly boring to fight against, particularly at low levels, where goblins are prevalent.

[Previous page](https://community.gemsofwar.com/t/weekly-event-call-to-valor/6201.md?page=6)
