# Weekly Dungeon Dragonite Deal + 10% perfect run chance is too low

**URL:** <https://community.gemsofwar.com/t/weekly-dungeon-dragonite-deal-10-perfect-run-chance-is-too-low/83313>\
**Category:** Feature Requests and Game feedback\
**Created:** [February 15, 2024, 9:12pm UTC](https://community.gemsofwar.com/t/weekly-dungeon-dragonite-deal-10-perfect-run-chance-is-too-low/83313 "2024-02-15T21:12:28Z")\
**Posts on this page:** 1\
**Showing post:** 5

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**Author:** ![Stratelier](https://avatars.discourse-cdn.com/v4/letter/s/977dab/32.png) [@Stratelier](https://community.gemsofwar.com/u/Stratelier)\
**Post date:** [February 16, 2024, 3:02am UTC](https://community.gemsofwar.com/t/weekly-dungeon-dragonite-deal-10-perfect-run-chance-is-too-low/83313/5 "2024-02-16T03:02:03Z")

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> [@JHM](#):
>
> Went for weeks without a perfect run and then got three in a row the last few days.

I’ve been there, too.

Personlly, I don’t think the answer is more “ways” to get Dragonite (that one actually got implemented: Dragonite Gnomes, Wandering Merchants, Underspire Diamantina, and now PVP Gold Emblem shop), but instead:

> [@Dungeon Feedback](https://community.gemsofwar.com/t/dungeon-feedback/77122/226):
>
> Players aren’t asking for more Dragonite, players are asking for less frustration.

I get it: Dragonite is rare and expensive\* by design. But the lack of meaningful player agency in the primary way of obtaining it (perfect runs in Boss Dungeon) could be adjusted, and in ways that don’t significantly change the longterm analysis of Dragonite-over-time (aka. “the economy”).

(\* - ironically, Dragonite is valued 25% cheaper than Diamonds. Just glance at the Boss Dungeon Offers and do the math yourself)

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