# Weapon System Rework!

**URL:** <https://community.gemsofwar.com/t/weapon-system-rework/15646>\
**Category:** Feature Requests and Game feedback\
**Created:** [November 22, 2016, 12:36pm UTC](https://community.gemsofwar.com/t/weapon-system-rework/15646 "2016-11-22T12:36:58Z")\
**Posts on this page:** 1\
**Showing post:** 5

<div class="post-metadata">

**Author:** ![Annaerith](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/annaerith/32/13840_2.png) [@Annaerith](https://community.gemsofwar.com/u/Annaerith)\
**Post date:** [November 22, 2016, 12:56pm UTC](https://community.gemsofwar.com/t/weapon-system-rework/15646/5 "2016-11-22T12:56:38Z")

</div>

> [@DonBoba](#):
>
> adding weapons to already existing growing pool of troops would make finding the specific ones even harder.

i agree thats why i offered another solution for that a while ago:

> [@Guild War Chest](https://community.gemsofwar.com/t/guild-war-chest/14316/1):
>
> a chest that would be similar to guild chest but:
> 
> - openable with keys/currency that you obtain from guild wars
> 
> - there would be weapons available to get from those chests, with some slim chance as high as a mythic drop rate (or any rate developers find fit)
> 
> - the chance for getting a weapon could replace the chance for getting a mythic - enforcing a decision if to rather open gem/seal/event chests instead (if it shared same currency)
> 
> - these weapon drops availability could be pinned to events or simply made all the weapons that was released up till now available to drop, i dont mind, just make them obtainable?

obviously chances and balancing can be decided by devs  
the basic idea of it still remains

---

_[View the full topic](https://community.gemsofwar.com/t/weapon-system-rework/15646)._
