# We want real PVP, not AI!

**URL:** <https://community.gemsofwar.com/t/we-want-real-pvp-not-ai/25681>\
**Category:** Feature Requests and Game feedback\
**Created:** [June 16, 2017, 2:55pm UTC](https://community.gemsofwar.com/t/we-want-real-pvp-not-ai/25681 "2017-06-16T14:55:01Z")\
**Posts on this page:** 1\
**Showing post:** 14

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**Author:** ![Lyya](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/lyya/32/3650_2.png) [@Lyya](https://community.gemsofwar.com/u/Lyya)\
**Post date:** [June 16, 2017, 4:26pm UTC](https://community.gemsofwar.com/t/we-want-real-pvp-not-ai/25681/14 "2017-06-16T16:26:52Z")

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In one of the many, many threads we’ve had regarding real-time PvP:

The changes required to the core game infrastructure are very large. Among other things, the board state would need to be pushed to the server and the “truth” be kept there. In addition to the many balancing and anti-griefing changes that would need to take place, the core engine would require revamping.

> [@Real Time PvP vs AI Controlled PvP](http://community.gemsofwar.com/t/real-time-pvp-vs-ai-controlled-pvp/7197/25):
>
> You can tell just from where the spinners show up in-game right now that once a match starts, the game plays entirely locally until one side wins. If you’re on mobile, you can start a match, then enter Airplane Mode (or a parking garage) and play uninterrupted until the victory screen. This would all have to change in live PvP.

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_[View the full topic](https://community.gemsofwar.com/t/we-want-real-pvp-not-ai/25681)._
