# Updating/Improving old traits

**URL:** https://community.gemsofwar.com/t/updating-improving-old-traits/53028
**Category:** Feature Requests and Game feedback
**Created:** [March 16, 2019, 3:58pm UTC](https://community.gemsofwar.com/t/updating-improving-old-traits/53028 "2019-03-16T15:58:12Z")
**Posts on this page:** 4
**Page:** 1

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### Author: ![Makkon](https://avatars.discourse-cdn.com/v4/letter/m/ad7895/32.png) [@Makkon](https://community.gemsofwar.com/u/Makkon)
#### Post date: [March 16, 2019, 3:58pm UTC](https://community.gemsofwar.com/t/updating-improving-old-traits/53028/1 "2019-03-16T15:58:12Z")

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With the addition of some newer status effects, I was thinking that some old traits could be updated and improved on to make them better and more viable. Examples I was thinking of:  
Warded - Make troop immune to Death Mark and Curse  
Sturdy - Make troop immune to Poison and Bleed  
Immune - Make troop immune to Disease and Transformation  
Alert - Make troop immune to Silence and Shuffling/Movement

This would apply to troops like Bulette and Ba’el as well as things like Rope Dart.

Thoughts?

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### Author: ![Makkon](https://avatars.discourse-cdn.com/v4/letter/m/ad7895/32.png) [@Makkon](https://community.gemsofwar.com/u/Makkon)
#### Post date: [March 18, 2019, 10:46pm UTC](https://community.gemsofwar.com/t/updating-improving-old-traits/53028/2 "2019-03-18T22:46:52Z")

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Just another thought. Perhaps Thick Head could make a troop immune to Charm attacks. This might be a bit more controversial since Charm is a spell effect rather than a status effect.

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### Author: ![MatrimCauthon](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/matrimcauthon/32/12539_2.png) [@MatrimCauthon](https://community.gemsofwar.com/u/MatrimCauthon)
#### Post date: [March 18, 2019, 11:02pm UTC](https://community.gemsofwar.com/t/updating-improving-old-traits/53028/3 "2019-03-18T23:02:06Z")

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Totally agree. Verbatim, just like you suggested.

Esp alert being able to stop card shuffling. Excellent call there.

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### Author: ![Koromac](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/koromac/32/59857_2.png) [@Koromac](https://community.gemsofwar.com/u/Koromac)
#### Post date: [March 18, 2019, 11:39pm UTC](https://community.gemsofwar.com/t/updating-improving-old-traits/53028/4 "2019-03-18T23:39:52Z")

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An excellent idea. I had it in my mind for over a month now, so I would add a few more to your list.

Warded - Makes a troop immune to Death Mark and Curse effects.  
Sturdy - Makes a troop immune to Poison and Bleed effects.  
Immune - Makes a troop immune to Disease and Poisoning effects.  
Alert - Makes a troop immune to Silence and Shuffling/Movement effects.

I would actually add two new ones to the existing list:

Magic Disruption:  
Enemy troops cannot summon or spawn any new reinforcements or perform transformation effects.

Counter-attack:  
Enraged Hero dodges an enemy attack and then damages (true damage) him if he’s stunned.

My suggested change:  
Immune - Makes a troop immune to Disease and Poisoning effects.
