# Updated Mab in PvP graphs

**URL:** <https://community.gemsofwar.com/t/updated-mab-in-pvp-graphs/7504>\
**Category:** Gameplay Chat (PC/Mobile)\
**Created:** [May 27, 2016, 7:29am UTC](https://community.gemsofwar.com/t/updated-mab-in-pvp-graphs/7504 "2016-05-27T07:29:11Z")\
**Posts on this page:** 1\
**Showing post:** 56

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**Author:** ![Ozball](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/ozball/32/36110_2.png) [@Ozball](https://community.gemsofwar.com/u/Ozball)\
**Post date:** [May 27, 2016, 3:19pm UTC](https://community.gemsofwar.com/t/updated-mab-in-pvp-graphs/7504/56 "2016-05-27T15:19:34Z")

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> [@Ashasekayi](#):
>
> I’d have to totally disagree that the level 800 player should get the same points for a win as the level 150 player for fighting the same opponent. Let’s say the opponent is level 1000. That player more than likely has all kingdoms to 10 with 5 stars on all of them. That level 800 player may have the same. But, the level 150 player surely doesn’t. That fight will be considerable more difficult for the level 150 player than the level 800 player.

I do understand where you’re coming from, and don’t disagree with the principle. But the issue with that system in isolation (which ofcourse it isn’t) is that you are essentially punished for leveling up, since it will be harder and harder for you to find challenging matches (as @Studs mentioned). So ideally we need to find some middle ground that gives a total level playing field, since higher level players shouldn’t be punished for being higher level, but lower level players should still be rewarded if they can manage something outside of their standard “range”. Unfortunately I’m too tired at the moment to try and think of any new ideas. But, you are right, the challenge does have to be taken into account in some way shape or form. Maybe the multiplier Studs mentioned might be the easiest solution.

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