# Update 9.4 Patch Notes

**URL:** <https://community.gemsofwar.com/t/update-9-4-patch-notes/90160>\
**Category:** Official News\
**Created:** [September 9, 2026, 1:30am UTC](https://community.gemsofwar.com/t/update-9-4-patch-notes/90160 "2026-09-09T01:30:42Z")\
**Posts on this page:** 8\
**Page:** 8

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**Author:** ![Namour](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/namour/32/2957_2.png) [@Namour](https://community.gemsofwar.com/u/Namour)\
**Post date:** [September 30, 2026, 5:51am UTC](https://community.gemsofwar.com/t/update-9-4-patch-notes/90160/143 "2026-09-30T05:51:51Z")

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Whilst not definitive, coz I could have been having a good rng run, but I played about 6-8 treasure hunts in a row, and did not experience the soft lock.

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**Author:** ![TheIdleOne](https://avatars.discourse-cdn.com/v4/letter/t/c68b51/32.png) [@TheIdleOne](https://community.gemsofwar.com/u/TheIdleOne)\
**Post date:** [September 30, 2026, 6:17am UTC](https://community.gemsofwar.com/t/update-9-4-patch-notes/90160/144 "2026-09-30T06:17:57Z")

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> [@Zuul-Emo](#):
>
> - Pause during battle is disabled on enemy turns, forcing us to sit through minutes of enemy looping

pretty sure that was fixed in this update, except being forced to watch the opening match animation without being able to pause/quit because the wrong match was chosen.

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**Author:** ![Zuul-Emo](https://avatars.discourse-cdn.com/v4/letter/z/67e7ee/32.png) [@Zuul-Emo](https://community.gemsofwar.com/u/Zuul-Emo)\
**Post date:** [September 30, 2026, 6:19am UTC](https://community.gemsofwar.com/t/update-9-4-patch-notes/90160/145 "2026-09-30T06:19:41Z")

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> [@TheIdleOne](#):
>
> except being forced to watch the opening match animation

So, they only half fixed it? That sucks. I mean, it’s better than it was, but once again, why are we being forced to sit through animations, when we didn’t have to before?

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**Author:** ![AMT](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/amt/32/56829_2.png) [@AMT](https://community.gemsofwar.com/u/AMT)\
**Post date:** [September 30, 2026, 6:55am UTC](https://community.gemsofwar.com/t/update-9-4-patch-notes/90160/146 "2026-09-30T06:55:03Z")

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> [@Zuul-Emo](#):
>
> why are we being forced to sit through animations, when we didn’t have to before?

This has been a design trend for a while, since old explore received the unnecessary extra clicks between battles, all the way to the current explore animations that significantly devalue GaPs, via the Victory Screens that nobody asked for.  
🤷🖖

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**Author:** ![Eika](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/eika/32/103088_2.png) [@Eika](https://community.gemsofwar.com/u/Eika)\
**Post date:** [September 30, 2026, 8:10am UTC](https://community.gemsofwar.com/t/update-9-4-patch-notes/90160/148 "2026-09-30T08:10:08Z")

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I don’t see any changes at all when it comes to PvP and the matchmaking?

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**Author:** ![Fourdottwoone](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/fourdottwoone/32/66655_2.png) [@Fourdottwoone](https://community.gemsofwar.com/u/Fourdottwoone)\
**Post date:** [September 30, 2026, 8:19am UTC](https://community.gemsofwar.com/t/update-9-4-patch-notes/90160/149 "2026-09-30T08:19:43Z")

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Word has it that opponents in delves now receive your own hoard stat bonuses. Can someone verify?

EDIT: Apparently there’s a bug report already:

> [@\[reported\] Explore opponent is boosted by player bonuses](https://community.gemsofwar.com/t/reported-explore-opponent-is-boosted-by-player-bonuses/90225):
>
> @Jeto that’s a hard level 20 (first battle/first delve)

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**Author:** ![pewiha](https://avatars.discourse-cdn.com/v4/letter/p/45deac/32.png) [@pewiha](https://community.gemsofwar.com/u/pewiha)\
**Post date:** [September 30, 2026, 8:20am UTC](https://community.gemsofwar.com/t/update-9-4-patch-notes/90160/150 "2026-09-30T08:20:00Z")

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Level 50 Faction enemy foes have increased stats. Is this fact content of the new update?

150 armor and life instead of some values between 20 and 30.

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**Author:** ![CrazyJay](https://avatars.discourse-cdn.com/v4/letter/c/13edae/32.png) [@CrazyJay](https://community.gemsofwar.com/u/CrazyJay)\
**Post date:** [September 30, 2026, 9:36am UTC](https://community.gemsofwar.com/t/update-9-4-patch-notes/90160/151 "2026-09-30T09:36:44Z")

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I don’t understand why you slashed VP gains in PvP so drastically, yet kept the VP requirements for unlocking rewards, making purchases, and achieving ranks exactly the same. Instead of the usual ~200–300 VP, we’re now getting 60–70—that’s a massive reduction. It took everyone a long time to adjust to the new PvP system, which already demanded significantly more playtime, and now you’ve made the objectives several times harder to complete are we supposed to live inside the game or what? For instance, just to start buying Shiny Keys in the new PvP season, you need to accumulate 80,000 VP; when am I supposed to reach that—by the second half of the season? It’s ridiculous. And what about the 150,000 and 180,000 VP needed to claim all the rewards and buy out the cards am I supposed to sell my soul to the devil for that? You really ought to lower those thresholds since you’ve cut VP earnings so drastically. Or just revert the per-match VP gains to what they were before.

By the way, you were supposed to tweak the PvP matchmaking. I don’t really see anything changing in that regard; low-level opponents are still there, and when you put it all together low-level opponents plus meager rewards for beating them what is this if not the death of the PvP mode?

P.S. I realize that for hardcore gamers this is a piece of cake, but for the average player it was already difficult and time-consuming and now it’s completely impossible.

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