# Update 9.4 Patch Notes

**URL:** <https://community.gemsofwar.com/t/update-9-4-patch-notes/90160>\
**Category:** Official News\
**Created:** [September 9, 2026, 1:30am UTC](https://community.gemsofwar.com/t/update-9-4-patch-notes/90160 "2026-09-09T01:30:42Z")\
**Posts on this page:** 20\
**Page:** 2

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**Author:** ![Darkborne](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/darkborne/32/95796_2.png) [@Darkborne](https://community.gemsofwar.com/u/Darkborne)\
**Post date:** [September 9, 2026, 11:47pm UTC](https://community.gemsofwar.com/t/update-9-4-patch-notes/90160/21 "2026-09-09T23:47:04Z")

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@Jeto The training Grounds probably have Astral Spire activated like all other game modes besides Guild Wars, but is it possible to turn this on/off for testing purposes?

Many of us like to simulate “real” Guild War battles, and the extra stats, bonuses, and extra effects from Astral Spire interfere with testing. There also was a time when we would set 4 Firebombs on our defense teams, so that people could level up their Hero classes a lot more quickly. The Training Grounds probably do not help with that either…

There is still **a lot** of things that need to be cleaned up. I will see for myself how this next patch changes match-making in PvP, but for Guild Wars, that system needs to completely overhauled. The community should not have to explain how idiotic it is that a #1 guild can face a #50 guild and gain no points from it.

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**Author:** ![Jeto](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/jeto/32/101682_2.png) [@Jeto](https://community.gemsofwar.com/u/Jeto)\
**Post date:** [September 10, 2026, 12:07am UTC](https://community.gemsofwar.com/t/update-9-4-patch-notes/90160/22 "2026-09-10T00:07:47Z")

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Yes, Astral Spire bonuses apply in Testing Grounds - currently waiting for an update as they currently still apply if you select Guild Wars as a testing location, when obviously you don’t have Astral Spire bonuses in Guild Wars.

Also, waiting for the team to confirm WoS & Stellarix, cos they are not transforming in Testing Grounds.

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**Author:** ![Sinnycool](https://avatars.discourse-cdn.com/v4/letter/s/f14d63/32.png) [@Sinnycool](https://community.gemsofwar.com/u/Sinnycool)\
**Post date:** [September 10, 2026, 12:27am UTC](https://community.gemsofwar.com/t/update-9-4-patch-notes/90160/23 "2026-09-10T00:27:59Z")

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Looks good. Good job

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**Author:** ![gow](https://avatars.discourse-cdn.com/v4/letter/g/e9c0ed/32.png) [@gow](https://community.gemsofwar.com/u/gow)\
**Post date:** [September 10, 2026, 1:08am UTC](https://community.gemsofwar.com/t/update-9-4-patch-notes/90160/24 "2026-09-10T01:08:21Z")

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I guess it’s not perfect then. Still better than nothing. Maybe in 9.5 we will get a real GW testing ground with no bonuses and highest difficulty of AI?

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**Author:** ![Jeto](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/jeto/32/101682_2.png) [@Jeto](https://community.gemsofwar.com/u/Jeto)\
**Post date:** [September 10, 2026, 1:12am UTC](https://community.gemsofwar.com/t/update-9-4-patch-notes/90160/25 "2026-09-10T01:12:02Z")

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There is a QOL for being able to select the difficulty of your opponent, as currently it is straight up like you are just fighting yourself.

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**Author:** ![Darkborne](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/darkborne/32/95796_2.png) [@Darkborne](https://community.gemsofwar.com/u/Darkborne)\
**Post date:** [September 10, 2026, 1:27am UTC](https://community.gemsofwar.com/t/update-9-4-patch-notes/90160/26 "2026-09-10T01:27:57Z")

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As always, Thank you Jeto. As long as the Devs try to understand where we are coming from, it is fine by me. Not everything is perfect, but The Training Grounds looks like a good foundation to build on. It will be nice to not beat up my friends from now on.🤣

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**Author:** ![TheGemsAreDrunk](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/thegemsaredrunk/32/98660_2.png) [@TheGemsAreDrunk](https://community.gemsofwar.com/u/TheGemsAreDrunk)\
**Post date:** [September 10, 2026, 7:14am UTC](https://community.gemsofwar.com/t/update-9-4-patch-notes/90160/27 "2026-09-10T07:14:40Z")

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> [@Jeto](#):
>
> > [@TheGemsAreDrunk](#):
> >
> > as the issue with teams resetting in PvP been fixed by any chance…?
> 
> Because all my testing with the beta shows it should be fixed but it’s difficulty in a closed server that runs a fake PvP season, to 100% confirm. So far though, looks like it is, but I am keeping watch, which is why it was left out for now.

Let’s hope so, then. It might seem like a minor issue, but it isn’t; it’s frustrating and constantly takes up a lot of time. In case it isn’t resolved, I’m glad to hear you’re looking into it! I’ll keep an eye on how things go. Thanks a lot for the reply!

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**Author:** ![Vorlon](https://avatars.discourse-cdn.com/v4/letter/v/977dab/32.png) [@Vorlon](https://community.gemsofwar.com/u/Vorlon)\
**Post date:** [September 10, 2026, 10:15am UTC](https://community.gemsofwar.com/t/update-9-4-patch-notes/90160/28 "2026-09-10T10:15:04Z")

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> [@Vorlon](#):
>
> I especially hope this fix works: Kingdom tasks were not recognising Immortals.

I just noticed this has already been fixed. Excellent!

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**Author:** ![Eika](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/eika/32/103088_2.png) [@Eika](https://community.gemsofwar.com/u/Eika)\
**Post date:** [September 10, 2026, 10:42am UTC](https://community.gemsofwar.com/t/update-9-4-patch-notes/90160/29 "2026-09-10T10:42:10Z")

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It has probably been mentioned, but I have missed it. When is the release date for this patch?

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**Author:** ![Supa-N00b](https://avatars.discourse-cdn.com/v4/letter/s/3ab097/32.png) [@Supa-N00b](https://community.gemsofwar.com/u/Supa-N00b)\
**Post date:** [September 10, 2026, 11:27am UTC](https://community.gemsofwar.com/t/update-9-4-patch-notes/90160/30 "2026-09-10T11:27:38Z")

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Next week if i recall

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**Author:** ![Fourdottwoone](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/fourdottwoone/32/66655_2.png) [@Fourdottwoone](https://community.gemsofwar.com/u/Fourdottwoone)\
**Post date:** [September 10, 2026, 1:03pm UTC](https://community.gemsofwar.com/t/update-9-4-patch-notes/90160/31 "2026-09-10T13:03:54Z")

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> [@Jeto](#):
>
> Look, I _think_ the description of the capstone is a little confusing but it’s loads better than the original description  
> `Enemy players receive X% mana from Gems destroyed in explosions (instead of 50%)`  
> At unlock it’s 44.55% mana and reduces by 0.5% per level, with level 50 being 20% mana

That one is actually much clearer to me. 😅  
Surprisingly overpowered capstone, due to how the numbers interact here. At max level, even blowing up half of the board may end up with zero mana gained. I guess this makes exploder weapons/troops obsolete as defense option.

> [@Jeto](#):
>
> Also, waiting for the team to confirm WoS & Stellarix, cos they are not transforming in Testing Grounds.

What about gnomes, do they show up at random in Testing Grounds? And to get right to the elephant in the room, what about running a Gnome-a-Palooza?

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**Author:** ![Qakie](https://avatars.discourse-cdn.com/v4/letter/q/a3d4f5/32.png) [@Qakie](https://community.gemsofwar.com/u/Qakie)\
**Post date:** [September 10, 2026, 2:06pm UTC](https://community.gemsofwar.com/t/update-9-4-patch-notes/90160/32 "2026-09-10T14:06:29Z")

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Not like capstones work in gw, the only place where defense matters at all. But yeah, this will make a lot of pve content trivial - more than it already is.

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**Author:** ![Stratelier](https://avatars.discourse-cdn.com/v4/letter/s/977dab/32.png) [@Stratelier](https://community.gemsofwar.com/u/Stratelier)\
**Post date:** [September 10, 2026, 2:15pm UTC](https://community.gemsofwar.com/t/update-9-4-patch-notes/90160/33 "2026-09-10T14:15:40Z")

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> [@Fourdottwoone](#):
>
> At max level, even blowing up half of the board may end up with zero mana gained.

20% means +1 mana for every 5 Gems of a color (rounded down). A typical board will have ~9 Gems of each color (Skulls counted as its own color). So unless you’ve filled the board with a lot of inert gems, there will still be some Mana gain of some color, at least.

Personally, I’m kind of looking forward to this. Superfast mana generation has been ruining the game’s meta for years.

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**Author:** ![Vold](https://avatars.discourse-cdn.com/v4/letter/v/e56c9b/32.png) [@Vold](https://community.gemsofwar.com/u/Vold)\
**Post date:** [September 10, 2026, 3:56pm UTC](https://community.gemsofwar.com/t/update-9-4-patch-notes/90160/34 "2026-09-10T15:56:13Z")

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Are we ever getting an option to save teams in PvP? Like we can for Explore and some other modes? This way I don’t have to keep recreating teams over and over simply because the a modifier switched from 1 Kingdom to another.

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**Author:** ![Fourdottwoone](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/fourdottwoone/32/66655_2.png) [@Fourdottwoone](https://community.gemsofwar.com/u/Fourdottwoone)\
**Post date:** [September 10, 2026, 5:13pm UTC](https://community.gemsofwar.com/t/update-9-4-patch-notes/90160/35 "2026-09-10T17:13:02Z")

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> [@Stratelier](#):
>
> So unless you’ve filled the board with a lot of inert gems, there will still be some Mana gain of some color, at least.

Not really enough to matter any longer for the opponent. This might actually be even stronger than expected, some heroic gems are calculated as explosion mana, even though their description talks about destroying gems. I wonder if those essentially get turned off too.

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**Author:** ![Maisie](https://avatars.discourse-cdn.com/v4/letter/m/8edcca/32.png) [@Maisie](https://community.gemsofwar.com/u/Maisie)\
**Post date:** [September 10, 2026, 9:15pm UTC](https://community.gemsofwar.com/t/update-9-4-patch-notes/90160/36 "2026-09-10T21:15:21Z")

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> [@Vold](#):
>
> Are we ever getting an option to save teams in PvP?

Jeto mentioned this in one of the comments above – sounds like “hopefully yes but pending confirmation”:

> [@Jeto](#):
>
> all my testing with the beta shows it should be fixed but it’s difficulty in a closed server that runs a fake PvP season, to 100% confirm. So far though, looks like it is, but I am keeping watch, which is why it was left out for now.

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<div class="post-metadata">

**Author:** ![Jeto](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/jeto/32/101682_2.png) [@Jeto](https://community.gemsofwar.com/u/Jeto)\
**Post date:** [September 10, 2026, 10:12pm UTC](https://community.gemsofwar.com/t/update-9-4-patch-notes/90160/37 "2026-09-10T22:12:53Z")

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> [@Supa-N00b](#):
>
> Next week if i recall

it’s TBC next week, but there is a chance the week after as it’s still pending submission.

> [@Fourdottwoone](#):
>
> What about gnomes, do they show up at random in Testing Grounds? And to get right to the elephant in the room, what about running a Gnome-a-Palooza?

GAP doesn’t apply and neither do baited gnomes.

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**Author:** ![NerdieBirdie](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/nerdiebirdie/32/103793_2.png) [@NerdieBirdie](https://community.gemsofwar.com/u/NerdieBirdie)\
**Post date:** [September 10, 2026, 11:05pm UTC](https://community.gemsofwar.com/t/update-9-4-patch-notes/90160/38 "2026-09-10T23:05:05Z")

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> [@Fourdottwoone](#):
>
> At max level, even blowing up half of the board may end up with zero mana gained. I guess this makes exploder weapons/troops obsolete as defense option.

PvP defense teams are not manually set and are entirely irrelevant since the Dark Order dominates, and Astral Spire doesn’t affect GWs, so I don’t foresee this changing anything about defense teams. Unless you mean PvE?

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<div class="post-metadata">

**Author:** ![ESR77](https://avatars.discourse-cdn.com/v4/letter/e/6bbea6/32.png) [@ESR77](https://community.gemsofwar.com/u/ESR77)\
**Post date:** [September 11, 2026, 4:06am UTC](https://community.gemsofwar.com/t/update-9-4-patch-notes/90160/39 "2026-09-11T04:06:50Z")

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> [@Gems-of-War](#):
>
> Guilds now share Room discovery in Tower of Doom!

> [@Gems-of-War](#):
>
> We have added an in-game description for World Events, so players no longer need to check the event blog for the details.

Excellent updates

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<div class="post-metadata">

**Author:** ![Fusnix](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/fusnix/32/92606_2.png) [@Fusnix](https://community.gemsofwar.com/u/Fusnix)\
**Post date:** [September 11, 2026, 7:33am UTC](https://community.gemsofwar.com/t/update-9-4-patch-notes/90160/40 "2026-09-11T07:33:48Z")

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Playstation players have in new upcoming paid offer in 9.4

 ![1000009506](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/0/3/03a812a3408cc89d66ab42ebc7bf51f7b7b45d09.jpeg)

 ![1000009507](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/3/5/35df6e34e3db3b00317df66a105a49707eb10eed.jpeg)

obtain gems or as usually useless gem keys? like today Rainbow Crystal offer more expensive and less to offer in compare with other platform.

 ![1000009505](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/c/b/cb66d20f500232fb9ab199692859c993b7b2a36b.jpeg)

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