# Update 9.3 Patch Notes

**URL:** <https://community.gemsofwar.com/t/update-9-3-patch-notes/89946>\
**Category:** Official News\
**Created:** [July 12, 2026, 10:41pm UTC](https://community.gemsofwar.com/t/update-9-3-patch-notes/89946 "2026-07-12T22:41:34Z")\
**Posts on this page:** 20\
**Page:** 1

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**Author:** ![Gems-of-War](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/gems-of-war/32/2281_2.png) [@Gems-of-War](https://community.gemsofwar.com/u/Gems-of-War)\
**Post date:** [July 12, 2026, 10:41pm UTC](https://community.gemsofwar.com/t/update-9-3-patch-notes/89946/1 "2026-07-12T22:41:34Z")

</div>

![](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/optimized/3X/7/e/7ed58e433cb9a2791f2c7523d9a89a33bb89d216_2_690x34.jpeg)

We have expanded the Kingdom Explore Mode with new difficulties, a new boss type, an updated menu, and added optional Side Quests.

The core Explore battle mechanics remains unchanged.

![](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/optimized/3X/6/b/6b1de3e9386d2221130265c6c133e0e4e4b2833c_2_690x37.jpeg)

We have updated the Explore menu to use the Kingdom Map, matching the layout used by Quests. All Explore encounters will now appear as nodes on the Kingdom Quest Map.

 ![](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/8/d/8d8cd3c16ed2876ed8988d6edd8cd83136d0ddcb.jpeg)

The right-hand panel is now always visible at the start of an Explore Run, so players can interact with encounters immediately **without** first clicking a map location. Also, the number of clicks to complete an Explore battle remains unchanged.

The Wandering Merchant system has been changed so it will only trigger **once** per Explore Run. This is to improve the flow of battles in the run, reducing the interruptions between battles.

We have also made some changes to how the Explore opponent teams are generated to try to improve enemy variety.

![](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/optimized/3X/3/4/34d5d54283364e8e572f970aa4f89aedf3a07dff_2_690x37.jpeg)

 ![](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/3/a/3a165193546c2d86a261e568171bf2030d3924f0.jpeg)

_Numbers shown in screenshots are from active development and may not be the same as when the update goes live._

We have added 4 new Explore difficulties – Difficulty 13, 14, 15, and 16. These difficulties are designed for players who have progressed through Astral Spire and Kingdom Prestige and are ready for tougher fights.

- Difficulty 13: Enemy Level 175
  - Gold Multiplier x9
  - Mythstones 88–92
  - Boss Chest Rewards – 1 Badge + 2 Shiny Dust.

-  Difficulty 14: Enemy Level 200
  - Gold Multiplier x10
  - Mythstones 106–110
  - Boss Chest Rewards – 1–2 Badges + 4 Shiny Dust.

-  Difficulty 15: Enemy Level 250
  - Gold Multiplier x11
  - Mythstones 128–132
  - Boss Chest Rewards – 1–3 Badges + 6 Shiny Dust.

-  Difficulty 16: Enemy Level 300
  - Gold Multiplier x12
  - Mythstones 150–154
  - Boss Chest Rewards – 2–3 Badges + 8 Shiny Dust.

![](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/optimized/3X/c/a/cada896b9dca64c5d60eb856950fa8df4049d7d0_2_690x37.jpeg)

On Difficulties 13–16, the final boss changes from a Mythic Boss to an Eternal Dragon Boss.

Players earn Badges rather than Medal Tokens for defeating an Eternal Dragon. Reaching an Eternal Dragon Battle costs 250 Mythstones. This cost reflects the higher Mythstone yields available at the new difficulty levels.

_Mythstones are now also rewarded from Side Quests, more on that later._

Defeating the Eternal Dragon Boss will still reward a Boss Chest.

 ![](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/8/d/8d58c7f3275fc509f5a631938297f39ef7fe9026.jpeg)

or a full list of Eternal Dragons, check out the the blog here.  
 ![](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/optimized/3X/3/4/343163141dc58393a545d03cc6235198e5f18b96_2_690x37.jpeg)

Side Quests are a new optional feature that may appear during an Explore Run. Which you can also chose to bypass.

An Explore Run can contain 0–3 Side Quests, and the chance to encounter a Side Quest increases as you play higher difficulties.

_ **Note: Difficulty 1 has no Side Quests, and Difficulty 16 will always have 3** _

Each Side Quest consists of a single battle, and the enemy teams follow the same construction rules as Explore Mini-Boss battles.

 ![](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/a/3/a32bdbae866eea96bb3717e4ad00f4474b8b244d.jpeg)

A Side Quest will appear on the map **after** the preceding map location has been defeated.

Once you start the next Explore battle **after** a Side Quest has been revealed, **the Side Quest is no longer available.** So, once you pass it on the map if you have not completed it, you cannot go back to it.

As you can see in the example above, the Side Quest path will show you what reward is available for completing the Side Quest battle. Each Side Quest will always reward Mythstones, as well as **one** of the following:

- 10,000 Gold
- 200 Souls
- 100 Glory
- 3 Minor Traitstones (matching Kingdom Colour)
- 2 Arcane Traitstones (matching Kingdom Colour)
- 4 White Pet Food

![](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/optimized/3X/1/3/13fb954e0e283f4180a6a305cdb7e2fdbd38ce77_2_690x34.jpeg)

- In Explore difficulties E1-E12, we have increased the existing Gold modifiers.
- We have added a 40% Mythstone bonus to the Ring of Wonder subscription.
  - Players with an active Ring of Wonder subscription will immediately start earning 40% more Mythstones from Explores.
  - This bonus is added to any other Mythstone bonuses active in the Kingdom.

- We have added an animation to battles that will appear when a Capstone triggers.
  - Currently, if more than 1 Capstone trigger, it will display that multiple Capstones have triggered. _Feedback has already been shared to change this to list the specific Capstones that are_ _triggering_

- If the Player still has a Class Quest available to complete, an icon will appear on the Quest tab button in the Kingdom menu. _Which is currently a known issue that it’s not appearing_

![](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/optimized/3X/3/1/31dee534c1a4610f7b0e17a82338b2be5d3c06a4_2_690x34.jpeg)

We have added a new Constellation Board to Astral Spire – The Jester!

- The Jester’s Capstone ability is Prankster: a 20% chance (plus 1% per level) to transform the Enemy Hero Weapon into a different Weapon, of similar colors.
  - If the Weapon is a single mana color, it will be the same color. But if it has 2 or more colors, it will randomly select a Weapon that matches one of the colors.

- Gold Nodes:
  - Dodge: +5% to the Agile Trait
  - Thievery: +20 Starting Gold
    - Affected Traits will have an icon appear next to the Trait name that matches the Constellation node.

- Bronze and Silver Nodes: Skill Point bonuses to Rogue Troops

![](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/optimized/3X/2/b/2bab7af5e791bac0848ddbaab698678782432f87_2_690x34.jpeg)

- There Can Be Only 11: Defeat 11 Eternal Dragons Bosses.
- Easily Distracted: Complete 50 Side Quests in Explore.
- No Pain, No Gain: Defeat an Eternal Dragon Boss on Difficulty 16.

![](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/optimized/3X/c/1/c162761c51a65dc3bd2c7d50d2ceea03d035bab0_2_690x34.jpeg)

- “Complete Class Quest” message does not appear once a Kingdom Quest is completed.
  - The Class Quest now also needs to be completed before Trials is available in that Kingdom

- Blighted Change and Withered Gems Capstone trigger animation is not displayed when activated
- Explore Map path does not reflect the actual Explore progress
  - This can be resolved by exiting to the World Map and returning to the Kingdom

- In battles where the enemy matches 4+ Gems, triggering the Time Warp Capstone, the enemy inconsistently does not lose their extra turn.

![](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/optimized/3X/f/9/f9b6dfd45a50e1d6915eb85a030490f780b6ceb3_2_690x34.png)

- Players were seeing a blank screen at the end of an Explore battle.
- A visual issue where some of the Kingdom Level up previews in the Crystal Exchange menu were displaying a flat Mythstone bonus and not the bonus as a percentage
- Astral Spire bonuses were not appearing in intended game modes, or were appearing where they should not.
- A visual issue where the Enemy Hero’s Stats would change in a battle between the numbers displayed within the puzzle board and the troop card when affected by the Hero’s Bane capstone.
- Explore was unlocked before a player had completed the Kingdom’s questline.
- The Pause icon in auto-play mode was becoming supersized.
- Gold and Souls earned by new players were not always applied to their respective Shrines until later nodes in Broken Spire.

_ **A note from Jeto:** As always, in the background, I am chasing up a long list of bugs and QOLs, so **if it’s not mentioned above, then it has not yet been resolved**. Expecting more information in 9.4 about the notification issue as well._

* * *

 ![age signals](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/1/2/1249a4bf232656a01368839e579a7cd86fa90843.jpeg)

Due to Google Play’s Age Signal system being implemented, as well as the recently passed[Texas Age verification](https://legiscan.com/TX/text/SB2420/id/3237346) laws passing, **Gems of War will be required to only be accessible to devices running Google Play 51 or higher.**

This unfortunately means that devices which are unable to be updated to this version (irrelevant of location), may not be able to run Gems of War after 9.3 releases.

If you are affected by this, and you need any assistance recovering your Gems of War account on a newer device, we have some articles to walk you through moving your account over.

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<div class="post-metadata">

**Author:** ![Jeto](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/jeto/32/101682_2.png) [@Jeto](https://community.gemsofwar.com/u/Jeto)\
**Post date:** [July 12, 2026, 10:42pm UTC](https://community.gemsofwar.com/t/update-9-3-patch-notes/89946/2 "2026-07-12T22:42:56Z")

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<div class="post-metadata">

**Author:** ![NerdieBirdie](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/nerdiebirdie/32/103793_2.png) [@NerdieBirdie](https://community.gemsofwar.com/u/NerdieBirdie)\
**Post date:** [July 12, 2026, 11:22pm UTC](https://community.gemsofwar.com/t/update-9-3-patch-notes/89946/3 "2026-07-12T23:22:01Z")

</div>

The wide-open swath of map in kingdom menus makes so much more sense now! Another promising update making significant changes to grinding both medals and, for the first time, shiny dust!

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<div class="post-metadata">

**Author:** ![Darkborne](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/darkborne/32/95796_2.png) [@Darkborne](https://community.gemsofwar.com/u/Darkborne)\
**Post date:** [July 12, 2026, 11:50pm UTC](https://community.gemsofwar.com/t/update-9-3-patch-notes/89946/4 "2026-07-12T23:50:38Z")

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Update 9.3 is probably delayed for Switch, but we are used to it. This week is already going to be busy enough with Guild Wars. It looks like grinding for shiny dust is going to be the new Endgame activity, which looks promising. Hopefully getting all troops to shiny level 2 will not be too much of a hassle, and then we can start to see players making nice progress with their kingdoms.

As a patient man who observes and researches _almost_ everything related to this game, hopefully what I think is going to happen will come into focus…bugs be damned.🤣

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<div class="post-metadata">

**Author:** ![Jeto](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/jeto/32/101682_2.png) [@Jeto](https://community.gemsofwar.com/u/Jeto)\
**Post date:** [July 12, 2026, 11:51pm UTC](https://community.gemsofwar.com/t/update-9-3-patch-notes/89946/5 "2026-07-12T23:51:18Z")

</div>

At the moment it is looking like it may release for Switch at the same time, but as always, that is out of our hands. We always have to wait for Nintendo to process the submission.

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**Author:** ![Zuul-Emo](https://avatars.discourse-cdn.com/v4/letter/z/67e7ee/32.png) [@Zuul-Emo](https://community.gemsofwar.com/u/Zuul-Emo)\
**Post date:** [July 12, 2026, 11:57pm UTC](https://community.gemsofwar.com/t/update-9-3-patch-notes/89946/6 "2026-07-12T23:57:43Z")

</div>

> [@Gems-of-War](#):
>
> The Wandering Merchant system has been changed so it will only trigger **once** per Explore Run.

Just the merchant? That’s one of the ones many players actually want, along with the angel. It’s the genie and demon that need reducing. They should only appear at the start of a run, then not appear beyond that.  
I get wanting to improve the flow, but I’m not sure this was the best way.

> [@Gems-of-War](#):
>
> Reaching an Eternal Dragon Battle costs 250 Mythstones.

Seems steep, but with the side quests, I guess that’s probably about right.

> [@Gems-of-War](#):
>
> An Explore Run can contain 0–3 Side Quests, and the chance to encounter a Side Quest increases as you play higher difficulties.
> 
> _ **Note: Difficulty 1 has no Side Quests, and Difficulty 16 will always have 3** _

Is that info displayed in-game when choosing explore level? If not, it would be better to have it.

> [@Gems-of-War](#):
>
> Once you start the next Explore battle **after** a Side Quest has been revealed, **the Side Quest is no longer available.** So, once you pass it on the map if you have not completed it, you cannot go back to it.

Is there some kind of “are you sure you want to skip the side quest?” pop-up if we select the next battle instead? It would be useful to have that so people don’t accidentally miss them.

> [@Gems-of-War](#):
>
> As you can see in the example above, the Side Quest path will show you what reward is available for completing the Side Quest battle.

I’m… not seeing it.  
Just me? I see the totals for the run, not seeing any of the rewards listed anywhere, so I guess it’s not shown.

> [@Gems-of-War](#):
>
> **one** of the following:
> 
> - 10,000 Gold
> - 200 Souls
> - 100 Glory
> - 3 Minor Traitstones (matching Kingdom Colour)
> - 2 Arcane Traitstones (matching Kingdom Colour)
> - 4 White Pet Food

Farmable glory and pet food. That’s good.  
And the fact we can farm shiny dust is also a great addition.

> [@Gems-of-War](#):
>
> - Currently, if more than 1 Capstone trigger, it will display that multiple Capstones have triggered. _Feedback has already been shared to change this to list the specific Capstones that are_ _triggering_

Glad we’ll get to see what capstones are triggering. Hopefully it won’t slow the game down.  
Dunno why you thought having a pop-up say multiple capstones have triggered was a good idea, as that doesn’t seem very useful, but glad that feedback has already been given and hope it gets improved soon.

> [@Gems-of-War](#):
>
> - The Jester’s Capstone ability is Prankster: a 20% chance (plus 1% per level) to transform the Enemy Hero Weapon into a different Weapon, of similar colors.

Are you saying the hero will be transformed? Or just their spell will change?  
And when does this trigger? Because if we randomly transform an enemy during a battle when they’re already weakened, and they suddenly return to full strength, that would SUCK. Look at weapons like essense of evil, and how many complaints there are regarding that, for an example why we don’t want that.

> [@Gems-of-War](#):
>
> Gold Nodes:
> 
> - Dodge: +5% to the Agile Trait
> - Thievery: +20 Starting Gold

Dodge seems weaker than other gold nodes. Only affecting a handful of troops, and not by much. Thievery seems OK, not exciting, but worth grabbing to farm gold faster.

> [@Gems-of-War](#):
>
> - Bronze and Silver Nodes: Skill Point bonuses to Rogue Troops

I guess future boards will focus on less troops. Hopefully that means the skill bonuses will be higher.

> [@Gems-of-War](#):
>
> - Gold and Souls earned by new players were not always applied to their respective Shrines until later nodes in Broken Spire.

Great(!) So we still can’t pause during enemy turns, an entire game mode (treasure hunt) is broken and only works 50% of the time, and about a million other things that should be a priority, but shrines now work. Never used them in my life, and I doubt most players do, but I could be wrong.  
Once again, can we have a patch that is just bug fixes? Maybe a few of them? We REALLY need it.

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<div class="post-metadata">

**Author:** ![Jeto](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/jeto/32/101682_2.png) [@Jeto](https://community.gemsofwar.com/u/Jeto)\
**Post date:** [July 13, 2026, 12:10am UTC](https://community.gemsofwar.com/t/update-9-3-patch-notes/89946/7 "2026-07-13T00:10:19Z")

</div>

> [@Zuul-Emo](#):
>
> I’m… not seeing it.

 ![image](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/b/c/bca575c7abbc6285b63493b8612a03835c0c8c2d.png)  
There is the White pet food icon here

> [@Zuul-Emo](#):
>
> Seems steep, but with the side quests, I guess that’s probably about right.

Because of the increase and different rewards, these higher difficulties with the Eternal Dragons are intentionally harder to reach, and thus have a higher Mythstone cost

> [@Zuul-Emo](#):
>
> Is there some kind of “are you sure you want to skip the side quest?”

No there isn’t, but you have to manually toggle to select the Side Quest and it’s written real clear that you have an Explore or Side Quest battle selected

 ![image](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/d/8/d81ef6145c788b28b4f0a0c6b4b8bcb559979e3a.jpeg)  
 ![image](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/b/1/b11ab020a107b428a73db5365e5406f99d2aefd2.jpeg)

> [@Zuul-Emo](#):
>
> Are you saying the hero will be transformed? Or just their spell will change?

Like all the other Astral Spire descriptions, it’s literal. The Weapon equipped in the opponent team (if they have one) will be changed to a totally different weapon. So the weapon changes, and thus as does the spell and everything that comes with having that new weapon.

It triggers at the start of the battle.

> [@Zuul-Emo](#):
>
> Once again, can we have a patch that is just bug fixes? Maybe a few of them? We REALLY need it.

As for feedback like this, or requesting **just** QOL fixes etc. This is something kinda above our studio’s choice/ability etc. As much as I see the benefit in spending time to do just a bug or just a qol update, there are more factors involved that affect what is or isn’t in every update.  
It’s something I have mentioned to the team, and it was very clear in the community survey, so IP2 is aware.

That being said, 9.4 has a few QOLs being addressed, and I am always chasing up bugs where I can.

---

<div class="post-metadata">

**Author:** ![Jeto](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/jeto/32/101682_2.png) [@Jeto](https://community.gemsofwar.com/u/Jeto)\
**Post date:** [July 13, 2026, 12:14am UTC](https://community.gemsofwar.com/t/update-9-3-patch-notes/89946/8 "2026-07-13T00:14:25Z")

</div>

ALSO! I did also ask for the team to consider an increased chance to encounter Explore Mimics in the new higher difficulties. Nothing is changing so far, but I have put forward that suggestion.

And you do still need to start a battle if you want to change difficulty, I have also passed on the QOL to have the ability to change difficulties without needing to do that. Again, nothing planned or changing so far, but the team is aware.

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<div class="post-metadata">

**Author:** ![TheIdleOne](https://avatars.discourse-cdn.com/v4/letter/t/c68b51/32.png) [@TheIdleOne](https://community.gemsofwar.com/u/TheIdleOne)\
**Post date:** [July 13, 2026, 1:00am UTC](https://community.gemsofwar.com/t/update-9-3-patch-notes/89946/9 "2026-07-13T01:00:12Z")

</div>

I hope they can fix the not being able to quit on the opponent’s turn thing soon. It’s not even a feature being asked. It became a bug at some point and it heavily impacts explore…

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<div class="post-metadata">

**Author:** ![Zuul-Emo](https://avatars.discourse-cdn.com/v4/letter/z/67e7ee/32.png) [@Zuul-Emo](https://community.gemsofwar.com/u/Zuul-Emo)\
**Post date:** [July 13, 2026, 1:05am UTC](https://community.gemsofwar.com/t/update-9-3-patch-notes/89946/10 "2026-07-13T01:05:21Z")

</div>

> [@Jeto](#):
>
> There is the White pet food icon here

Ah, yep, I’m just being blind, lol. Sorry.

> [@Jeto](#):
>
> No there isn’t, but you have to manually toggle to select the Side Quest

I assume it defaults to the side quest, not the option that skips side quest, then?  
Otherwise that just adds to the problem, where it’s easy to skip side quests by mistakes.

> [@Jeto](#):
>
> It triggers at the start of the battle.

Ah, cool. So, it won’t matter if the enemy was transformed or not, hopefully.

> [@Jeto](#):
>
> As for feedback like this, or requesting **just** QOL fixes etc. This is something kinda above our studio’s choice/ability etc. As much as I see the benefit in spending time to do just a bug or just a qol update, there are more factors involved that affect what is or isn’t in every update.  
> It’s something I have mentioned to the team, and it was very clear in the community survey, so IP2 is aware.

Interesting. Thanks for sharing this. Wish you guys had more control, or that those higher ups understood why bug fixes need to be a priority, at least for a while.

> [@Jeto](#):
>
> That being said, 9.4 has a few QOLs being addressed, and I am always chasing up bugs where I can.

Much appreciated. It’s just frustrating how many bugs get either ignored or acknowledged and then not fixed. Look forward to seeing what else is coming.

Thanks for the reply.

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<div class="post-metadata">

**Author:** ![Kezef](https://avatars.discourse-cdn.com/v4/letter/k/8e8cbc/32.png) [@Kezef](https://community.gemsofwar.com/u/Kezef)\
**Post date:** [July 13, 2026, 1:15am UTC](https://community.gemsofwar.com/t/update-9-3-patch-notes/89946/11 "2026-07-13T01:15:23Z")

</div>

> [@Zuul-Emo](#):
>
> Just the merchant? That’s one of the ones many players actually want, along with the angel.

Now that Deeds/Writs no longer exist, how many things remain in the Merchant’s inventory that are even worth purchasing? Or might be worth purchasing if the costs were a little more tolerable? (For example, I won’t purchase Dragonite from the Merchant although I will grab it from the Angel.)

Yeah, I’d like to see this change reverted. But I’m also starting to get to the point where a healthy percentage of Merchant/Angel offers are stuff I simply ignore because it’s not offering me anything that I want/need.

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<div class="post-metadata">

**Author:** ![Nagflar\_dv](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/nagflar_dv/32/100704_2.png) [@Nagflar\_dv](https://community.gemsofwar.com/u/Nagflar_dv)\
**Post date:** [July 13, 2026, 1:28am UTC](https://community.gemsofwar.com/t/update-9-3-patch-notes/89946/12 "2026-07-13T01:28:12Z")

</div>

Can we also get a loottable for a badges with % per rarity?

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<div class="post-metadata">

**Author:** ![Namour](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/namour/32/2957_2.png) [@Namour](https://community.gemsofwar.com/u/Namour)\
**Post date:** [July 13, 2026, 2:34am UTC](https://community.gemsofwar.com/t/update-9-3-patch-notes/89946/13 "2026-07-13T02:34:00Z")

</div>

![image](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/3/a/3af3e7ee4c6fb444527cdd94ebff2e3dff738a61.png)

Could you elaborate on what has been tweaked?

For example, will all enemies continue to be only from the kingdom being explored (except Eternal Dragons)?

What other tweaks have been made?

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<div class="post-metadata">

**Author:** ![Jeto](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/jeto/32/101682_2.png) [@Jeto](https://community.gemsofwar.com/u/Jeto)\
**Post date:** [July 13, 2026, 3:04am UTC](https://community.gemsofwar.com/t/update-9-3-patch-notes/89946/14 "2026-07-13T03:04:56Z")

</div>

I don’t have that info at the moment sorry - I don’t write the patch notes myself, I just edit them from a base and then post em

They will all still be from the same Kingdom though, and t’s just about the team structure that has been updated. Is my understanding.

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<div class="post-metadata">

**Author:** ![Darkborne](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/darkborne/32/95796_2.png) [@Darkborne](https://community.gemsofwar.com/u/Darkborne)\
**Post date:** [July 13, 2026, 3:12am UTC](https://community.gemsofwar.com/t/update-9-3-patch-notes/89946/15 "2026-07-13T03:12:14Z")

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Yeah, I know why you ask this @Namour because certain enemies **never** show up (and some are very rare), but this was mostly for our benefit. Not being able to mash through explore by just pressing buttons and “enemy variety” are things that I do not like on the surface. These changes probably are going to have a negative impact (GAP, gnome hunting, Explore efficiency), and if I could have Beta tested for them, I would let them know. Immediately.

Much like people trying to make my favorite meals without my help, I do not like people stirring the pot. Some things are best just left as is.

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**Author:** ![Eika](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/eika/32/103088_2.png) [@Eika](https://community.gemsofwar.com/u/Eika)\
**Post date:** [July 13, 2026, 3:22am UTC](https://community.gemsofwar.com/t/update-9-3-patch-notes/89946/16 "2026-07-13T03:22:40Z")

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When will it go live?

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**Author:** ![AMT](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/amt/32/56829_2.png) [@AMT](https://community.gemsofwar.com/u/AMT)\
**Post date:** [July 13, 2026, 5:18am UTC](https://community.gemsofwar.com/t/update-9-3-patch-notes/89946/17 "2026-07-13T05:18:18Z")

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> [@Gems-of-War](#):
>
> - Difficulty 13: Enemy Level 175
> - Gold Multiplier x9
> - Mythstones 88–92
> - Boss Chest Rewards – 1 Badge + 2 Shiny Dust.
> 
> -  Difficulty 14: Enemy Level 200
> - Gold Multiplier x10
> - Mythstones 106–110
> - Boss Chest Rewards – 1–2 Badges + 4 Shiny Dust.
> 
> -  Difficulty 15: Enemy Level 250
> - Gold Multiplier x11
> - Mythstones 128–132
> - Boss Chest Rewards – 1–3 Badges + 6 Shiny Dust.
> 
> -  Difficulty 16: Enemy Level 300
> - Gold Multiplier x12
> - Mythstones 150–154
> - Boss Chest Rewards – 2–3 Badges + 8 Shiny Dust.

What about Mimic / Hoard Mimic chests in these difficulties? Will they be dropping x2 & x5 Badges and Shiny Dust?  
🤔 🖖

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<div class="post-metadata">

**Author:** ![fugan](https://avatars.discourse-cdn.com/v4/letter/f/ee59a6/32.png) [@fugan](https://community.gemsofwar.com/u/fugan)\
**Post date:** [July 13, 2026, 11:46am UTC](https://community.gemsofwar.com/t/update-9-3-patch-notes/89946/18 "2026-07-13T11:46:36Z")

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So we still can not farm crystals for gems via merchant, like all the old players that could farm deeds. That means I will stuck with kingdom level 30 forever while all the old players have them at 60+ .

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<div class="post-metadata">

**Author:** ![Eika](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/eika/32/103088_2.png) [@Eika](https://community.gemsofwar.com/u/Eika)\
**Post date:** [July 13, 2026, 12:52pm UTC](https://community.gemsofwar.com/t/update-9-3-patch-notes/89946/19 "2026-07-13T12:52:05Z")

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Yeah, would be nice to be able to be offered crystal from the Merchant. In the end of the day it is not free, we have to pay with gems.

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<div class="post-metadata">

**Author:** ![Hayabusa](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/hayabusa/32/85130_2.png) [@Hayabusa](https://community.gemsofwar.com/u/Hayabusa)\
**Post date:** [July 13, 2026, 12:57pm UTC](https://community.gemsofwar.com/t/update-9-3-patch-notes/89946/20 "2026-07-13T12:57:07Z")

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I consider myself an old player, started in 2017. And while I have some kingdoms around 60, I also had several in their 40s after the conversion. So that’s offensive. 😆

But I agree it would be nice to have another way of farming crystals and kingdom xp other than buying T6 in every event.

[Next page](https://community.gemsofwar.com/t/update-9-3-patch-notes/89946.md?page=2)
