# Upcoming Epic Guild Tasks (in 4.7)

**URL:** <https://community.gemsofwar.com/t/upcoming-epic-guild-tasks-in-4-7/59313>\
**Category:** Official News\
**Created:** [November 20, 2019, 5:44am UTC](https://community.gemsofwar.com/t/upcoming-epic-guild-tasks-in-4-7/59313 "2019-11-20T05:44:04Z")\
**Posts on this page:** 1\
**Showing post:** 371

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**Author:** ![Jonathan](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/jonathan/32/66724_2.png) [@Jonathan](https://community.gemsofwar.com/u/Jonathan)\
**Post date:** [November 23, 2019, 11:13pm UTC](https://community.gemsofwar.com/t/upcoming-epic-guild-tasks-in-4-7/59313/371 "2019-11-23T23:13:36Z")

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Yeah, I think I’m seeing:

- **(Perhaps the positive aspect in the Devs’ eyes)** Potentially a narrowing of the gap between the uber-casual and the average player, with the ability to complete tasks (or be in a guild that does) for some of those resources that require playing (tokens, etc.)

- An increased potential for **widening** the gap between the super-active and the moderately-active playerbase, due to reduced ability to access the **still** uncapped LTs and the new stat boosts for GW.

It _seems(?)_ clear that uncapped LTs are an issue in the eyes of the Devs in terms of the game economy, and I guess I can say I understand why.

**Let’s rip off the band-aid; life is short. Cap or remove LTs entirely.**

Chances to pull Troops could even be reviewed following this, as the number of Keys would be fully accounted for (with the exception of Glory – that will obviously need proper capping 😛).

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_[View the full topic](https://community.gemsofwar.com/t/upcoming-epic-guild-tasks-in-4-7/59313)._
