# Upcoming Changes

**URL:** https://community.gemsofwar.com/t/upcoming-changes/23199
**Category:** Official News
**Created:** [April 28, 2017, 7:01am UTC](https://community.gemsofwar.com/t/upcoming-changes/23199 "2017-04-28T07:01:43Z")
**Posts on this page:** 1
**Showing post:** 72

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### Author: ![Lyya](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/lyya/32/3650_2.png) [@Lyya](https://community.gemsofwar.com/u/Lyya)
#### Post date: [April 28, 2017, 2:29pm UTC](https://community.gemsofwar.com/t/upcoming-changes/23199/72 "2017-04-28T14:29:11Z")

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Not 100%, more like 35%. This thread is a bit old, but I think the information is still mostly valid (although we have since discovered that natural cleanse happens after the chance to kill is evaluated, making the status effect deadlier than some of the math in the thread suggest).

> [@Death Mark, new hotness, or basic?](http://community.gemsofwar.com/t/death-mark-new-hotness-or-basic/9634/16):
>
> Yes, they do. 10% chance to kill any one troop, therefore 90% chance for that troop to survive. For all 4 troops to survive, that’s .9^4 odds, which works out to 0.6561; therefore there’s a 65% chance that no troop will die, and a 35% chance that at least one will die on the first round (and each round thereafter, assuming no cleanse).

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